#if CONFIG_DXVA2
#include "dxva2.h"
+#endif
+#if CONFIG_D3D11VA
+#include "d3d11va.h"
+#endif
+#if HAVE_DXVA_H
/* When targeting WINAPI_FAMILY_PHONE_APP or WINAPI_FAMILY_APP, dxva.h
* defines nothing. Force the struct definitions to be visible. */
#undef WINAPI_FAMILY
#define _CRT_BUILD_DESKTOP_APP 0
#include <dxva.h>
#endif
-#if CONFIG_D3D11VA
-#include "d3d11va.h"
-#endif
#include "avcodec.h"
#define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigIntraResidUnsigned : ctx->dxva2.cfg->ConfigIntraResidUnsigned)
#define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigResidDiffAccelerator : ctx->dxva2.cfg->ConfigResidDiffAccelerator)
#define DXVA_CONTEXT_VALID(avctx, ctx) (DXVA_CONTEXT_DECODER(avctx, ctx) && \
- DXVA_CONTEXT_CFG(avctx, ctx) && \
+ DXVA_CONTEXT_CFG(avctx, ctx) && \
(avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD || ctx->dxva2.surface_count))
#elif CONFIG_DXVA2
#define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ctx->dxva2.workaround)