#if CONFIG_DXVA2
#include "dxva2.h"
+#include "libavutil/hwcontext_dxva2.h"
#endif
#if CONFIG_D3D11VA
#include "d3d11va.h"
+#include "libavutil/hwcontext_d3d11va.h"
#endif
#if HAVE_DXVA_H
/* When targeting WINAPI_FAMILY_PHONE_APP or WINAPI_FAMILY_APP, dxva.h
#include <dxva.h>
#endif
+#include "libavutil/hwcontext.h"
+
#include "avcodec.h"
+#include "internal.h"
typedef void DECODER_BUFFER_DESC;
#endif
} AVDXVAContext;
+typedef struct FFDXVASharedContext {
+ AVBufferRef *decoder_ref;
+
+ // FF_DXVA2_WORKAROUND_* flags
+ uint64_t workaround;
+
+ // E.g. AV_PIX_FMT_D3D11 (same as AVCodecContext.pix_fmt, except during init)
+ enum AVPixelFormat pix_fmt;
+
+ AVHWDeviceContext *device_ctx;
+
+#if CONFIG_D3D11VA
+ ID3D11VideoDecoder *d3d11_decoder;
+ D3D11_VIDEO_DECODER_CONFIG d3d11_config;
+ ID3D11VideoDecoderOutputView **d3d11_views;
+ int nb_d3d11_views;
+ ID3D11Texture2D *d3d11_texture;
+#endif
+
+#if CONFIG_DXVA2
+ IDirectXVideoDecoder *dxva2_decoder;
+ IDirectXVideoDecoderService *dxva2_service;
+ DXVA2_ConfigPictureDecode dxva2_config;
+#endif
+
+ // Legacy (but used by code outside of setup)
+ // In generic mode, DXVA_CONTEXT() will return a pointer to this.
+ AVDXVAContext ctx;
+} FFDXVASharedContext;
+
+#define DXVA_SHARED_CONTEXT(avctx) ((FFDXVASharedContext *)((avctx)->internal->hwaccel_priv_data))
+
+#define DXVA_CONTEXT(avctx) (AVDXVAContext *)((avctx)->hwaccel_context ? (avctx)->hwaccel_context : (&(DXVA_SHARED_CONTEXT(avctx)->ctx)))
+
#define D3D11VA_CONTEXT(ctx) (&ctx->d3d11va)
#define DXVA2_CONTEXT(ctx) (&ctx->dxva2)
#if CONFIG_D3D11VA && CONFIG_DXVA2
-#define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.workaround : ctx->dxva2.workaround)
-#define DXVA_CONTEXT_COUNT(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.surface_count : ctx->dxva2.surface_count)
-#define DXVA_CONTEXT_DECODER(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.decoder : ctx->dxva2.decoder)
-#define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? &ctx->d3d11va.report_id : &ctx->dxva2.report_id))
-#define DXVA_CONTEXT_CFG(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg : ctx->dxva2.cfg)
-#define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigBitstreamRaw : ctx->dxva2.cfg->ConfigBitstreamRaw)
-#define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigIntraResidUnsigned : ctx->dxva2.cfg->ConfigIntraResidUnsigned)
-#define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigResidDiffAccelerator : ctx->dxva2.cfg->ConfigResidDiffAccelerator)
+#define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? ctx->d3d11va.workaround : ctx->dxva2.workaround)
+#define DXVA_CONTEXT_COUNT(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? ctx->d3d11va.surface_count : ctx->dxva2.surface_count)
+#define DXVA_CONTEXT_DECODER(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? ctx->d3d11va.decoder : ctx->dxva2.decoder)
+#define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(ff_dxva2_is_d3d11(avctx) ? &ctx->d3d11va.report_id : &ctx->dxva2.report_id))
+#define DXVA_CONTEXT_CFG(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? ctx->d3d11va.cfg : ctx->dxva2.cfg)
+#define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? ctx->d3d11va.cfg->ConfigBitstreamRaw : ctx->dxva2.cfg->ConfigBitstreamRaw)
+#define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? ctx->d3d11va.cfg->ConfigIntraResidUnsigned : ctx->dxva2.cfg->ConfigIntraResidUnsigned)
+#define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? ctx->d3d11va.cfg->ConfigResidDiffAccelerator : ctx->dxva2.cfg->ConfigResidDiffAccelerator)
#define DXVA_CONTEXT_VALID(avctx, ctx) (DXVA_CONTEXT_DECODER(avctx, ctx) && \
- DXVA_CONTEXT_CFG(avctx, ctx) && \
- (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD || ctx->dxva2.surface_count))
+ DXVA_CONTEXT_CFG(avctx, ctx) && \
+ (ff_dxva2_is_d3d11(avctx) || ctx->dxva2.surface_count))
#elif CONFIG_DXVA2
#define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ctx->dxva2.workaround)
#define DXVA_CONTEXT_COUNT(avctx, ctx) (ctx->dxva2.surface_count)
DECODER_BUFFER_DESC *bs,
DECODER_BUFFER_DESC *slice));
+int ff_dxva2_decode_init(AVCodecContext *avctx);
+
+int ff_dxva2_decode_uninit(AVCodecContext *avctx);
+
+int ff_dxva2_is_d3d11(const AVCodecContext *avctx);
+
#endif /* AVCODEC_DXVA2_INTERNAL_H */