#include "config.h"
+/* define the proper COM entries before forcing desktop APIs */
+#include <objbase.h>
+
#if CONFIG_DXVA2
#include "dxva2.h"
#endif
#include "d3d11va.h"
#endif
#if HAVE_DXVA_H
+/* When targeting WINAPI_FAMILY_PHONE_APP or WINAPI_FAMILY_APP, dxva.h
+ * defines nothing. Force the struct definitions to be visible. */
+#undef WINAPI_FAMILY
+#define WINAPI_FAMILY WINAPI_FAMILY_DESKTOP_APP
+#undef _CRT_BUILD_DESKTOP_APP
+#define _CRT_BUILD_DESKTOP_APP 0
#include <dxva.h>
#endif
#include "avcodec.h"
-#include "mpegvideo.h"
typedef void DECODER_BUFFER_DESC;
#if CONFIG_D3D11VA && CONFIG_DXVA2
#define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.workaround : ctx->dxva2.workaround)
#define DXVA_CONTEXT_COUNT(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.surface_count : ctx->dxva2.surface_count)
-#define DXVA_CONTEXT_SURFACE(avctx, ctx, i) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.surface[i] : ctx->dxva2.surface[i])
#define DXVA_CONTEXT_DECODER(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.decoder : ctx->dxva2.decoder)
#define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? &ctx->d3d11va.report_id : &ctx->dxva2.report_id))
#define DXVA_CONTEXT_CFG(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg : ctx->dxva2.cfg)
#elif CONFIG_DXVA2
#define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ctx->dxva2.workaround)
#define DXVA_CONTEXT_COUNT(avctx, ctx) (ctx->dxva2.surface_count)
-#define DXVA_CONTEXT_SURFACE(avctx, ctx, i) (ctx->dxva2.surface[i])
#define DXVA_CONTEXT_DECODER(avctx, ctx) (ctx->dxva2.decoder)
#define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(&ctx->dxva2.report_id))
#define DXVA_CONTEXT_CFG(avctx, ctx) (ctx->dxva2.cfg)
#elif CONFIG_D3D11VA
#define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ctx->d3d11va.workaround)
#define DXVA_CONTEXT_COUNT(avctx, ctx) (ctx->d3d11va.surface_count)
-#define DXVA_CONTEXT_SURFACE(avctx, ctx, i) (ctx->d3d11va.surface[i])
#define DXVA_CONTEXT_DECODER(avctx, ctx) (ctx->d3d11va.decoder)
#define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(&ctx->d3d11va.report_id))
#define DXVA_CONTEXT_CFG(avctx, ctx) (ctx->d3d11va.cfg)