#include "mpeg4video.h"
-uint8_t ff_h263_static_rl_table_store[2][2][2*MAX_RUN + MAX_LEVEL + 3];
-
-
void ff_h263_update_motion_val(MpegEncContext * s){
const int mb_xy = s->mb_y * s->mb_stride + s->mb_x;
//FIXME a lot of that is only needed for !low_delay
if (a != 1024) {
ac_val -= 16;
for(i=1;i<8;i++) {
- block[s->dsp.idct_permutation[i<<3]] += ac_val[i];
+ block[s->idsp.idct_permutation[i << 3]] += ac_val[i];
}
pred_dc = a;
}
if (c != 1024) {
ac_val -= 16 * wrap;
for(i=1;i<8;i++) {
- block[s->dsp.idct_permutation[i ]] += ac_val[i + 8];
+ block[s->idsp.idct_permutation[i]] += ac_val[i + 8];
}
pred_dc = c;
}
/* left copy */
for(i=1;i<8;i++)
- ac_val1[i ] = block[s->dsp.idct_permutation[i<<3]];
+ ac_val1[i] = block[s->idsp.idct_permutation[i << 3]];
/* top copy */
for(i=1;i<8;i++)
- ac_val1[8 + i] = block[s->dsp.idct_permutation[i ]];
+ ac_val1[8 + i] = block[s->idsp.idct_permutation[i]];
}
int16_t *ff_h263_pred_motion(MpegEncContext * s, int block, int dir,
}
return *mot_val;
}
-
-
-/**
- * Get the GOB height based on picture height.
- */
-int ff_h263_get_gob_height(MpegEncContext *s){
- if (s->height <= 400)
- return 1;
- else if (s->height <= 800)
- return 2;
- else
- return 4;
-}