ret = ff_thread_get_buffer(avctx, &tframe, 0);
if (ret < 0)
return ret;
- ff_thread_finish_setup(avctx);
+ if (avctx->codec->update_thread_context)
+ ff_thread_finish_setup(avctx);
/* Use the decompress function on the texture, one block per thread */
avctx->execute2(avctx, decompress_texture_thread, tframe.f, NULL, blocks);