/* If there is no gain from snappy, just use the raw texture. */
if (chunk->compressed_size >= chunk->uncompressed_size) {
av_log(avctx, AV_LOG_VERBOSE,
- "Snappy buffer bigger than uncompressed (%lu >= %lu bytes).\n",
+ "Snappy buffer bigger than uncompressed (%zu >= %zu bytes).\n",
chunk->compressed_size, chunk->uncompressed_size);
memcpy(chunk_dst, chunk_src, chunk->uncompressed_size);
chunk->compressor = HAP_COMP_NONE;
case HAP_FMT_RGBDXT1:
ratio = 8;
avctx->codec_tag = MKTAG('H', 'a', 'p', '1');
+ avctx->bits_per_coded_sample = 24;
ctx->tex_fun = ctx->dxtc.dxt1_block;
break;
case HAP_FMT_RGBADXT5:
ratio = 4;
avctx->codec_tag = MKTAG('H', 'a', 'p', '5');
+ avctx->bits_per_coded_sample = 32;
ctx->tex_fun = ctx->dxtc.dxt5_block;
break;
case HAP_FMT_YCOCGDXT5:
ratio = 4;
avctx->codec_tag = MKTAG('H', 'a', 'p', 'Y');
+ avctx->bits_per_coded_sample = 24;
ctx->tex_fun = ctx->dxtc.dxt5ys_block;
break;
default: