/* If there is no gain from snappy, just use the raw texture. */
if (chunk->compressed_size >= chunk->uncompressed_size) {
av_log(avctx, AV_LOG_VERBOSE,
- "Snappy buffer bigger than uncompressed (%lu >= %lu bytes).\n",
+ "Snappy buffer bigger than uncompressed (%zu >= %zu bytes).\n",
chunk->compressed_size, chunk->uncompressed_size);
memcpy(chunk_dst, chunk_src, chunk->uncompressed_size);
chunk->compressor = HAP_COMP_NONE;