* extract one of the two textures of the HAQA
*/
-#include "avcodec.h"
#include "bsf.h"
+#include "bsf_internal.h"
#include "bytestream.h"
#include "hap.h"
.class_name = "hapqa_extract_bsf",
.item_name = av_default_item_name,
.option = options,
- .version = LIBAVUTIL_VERSION_MAJOR,
+ .version = LIBAVUTIL_VERSION_INT,
};
const AVBitStreamFilter ff_hapqa_extract_bsf = {