* extract one of the two textures of the HAQA
*/
-#include "avcodec.h"
#include "bsf.h"
+#include "bsf_internal.h"
#include "bytestream.h"
#include "hap.h"
};
#define OFFSET(x) offsetof(HapqaExtractContext, x)
-#define FLAGS AV_OPT_FLAG_VIDEO_PARAM | AV_OPT_FLAG_ENCODING_PARAM
+#define FLAGS (AV_OPT_FLAG_VIDEO_PARAM | AV_OPT_FLAG_BSF_PARAM)
static const AVOption options[] = {
- { "texture", "texture to keep", OFFSET(texture), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, FLAGS, "texture" },
- { "color", "keep HapQ texture", 0, AV_OPT_TYPE_CONST, { .i64 = 0 }, 0, 0, FLAGS, "texture" },
+ { "texture", "texture to keep", OFFSET(texture), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, FLAGS, "texture" },
+ { "color", "keep HapQ texture", 0, AV_OPT_TYPE_CONST, { .i64 = 0 }, 0, 0, FLAGS, "texture" },
{ "alpha", "keep HapAlphaOnly texture", 0, AV_OPT_TYPE_CONST, { .i64 = 1 }, 0, 0, FLAGS, "texture" },
{ NULL },
};
.class_name = "hapqa_extract_bsf",
.item_name = av_default_item_name,
.option = options,
- .version = LIBAVUTIL_VERSION_MAJOR,
+ .version = LIBAVUTIL_VERSION_INT,
};
const AVBitStreamFilter ff_hapqa_extract_bsf = {