#define HEVC_DSP(depth) \
hevcdsp->put_pcm = FUNC(put_pcm, depth); \
- hevcdsp->transform_add[0] = FUNC(transform_add4x4, depth); \
- hevcdsp->transform_add[1] = FUNC(transform_add8x8, depth); \
- hevcdsp->transform_add[2] = FUNC(transform_add16x16, depth); \
- hevcdsp->transform_add[3] = FUNC(transform_add32x32, depth); \
- hevcdsp->transform_skip = FUNC(transform_skip, depth); \
+ hevcdsp->add_residual[0] = FUNC(add_residual4x4, depth); \
+ hevcdsp->add_residual[1] = FUNC(add_residual8x8, depth); \
+ hevcdsp->add_residual[2] = FUNC(add_residual16x16, depth); \
+ hevcdsp->add_residual[3] = FUNC(add_residual32x32, depth); \
+ hevcdsp->dequant = FUNC(dequant, depth); \
hevcdsp->transform_rdpcm = FUNC(transform_rdpcm, depth); \
- hevcdsp->idct_4x4_luma = FUNC(transform_4x4_luma, depth); \
+ hevcdsp->transform_4x4_luma = FUNC(transform_4x4_luma, depth); \
hevcdsp->idct[0] = FUNC(idct_4x4, depth); \
hevcdsp->idct[1] = FUNC(idct_8x8, depth); \
hevcdsp->idct[2] = FUNC(idct_16x16, depth); \