#define HEVC_DSP(depth) \
hevcdsp->put_pcm = FUNC(put_pcm, depth); \
- hevcdsp->transquant_bypass[0] = FUNC(transquant_bypass4x4, depth); \
- hevcdsp->transquant_bypass[1] = FUNC(transquant_bypass8x8, depth); \
- hevcdsp->transquant_bypass[2] = FUNC(transquant_bypass16x16, depth); \
- hevcdsp->transquant_bypass[3] = FUNC(transquant_bypass32x32, depth); \
- hevcdsp->transform_skip = FUNC(transform_skip, depth); \
- hevcdsp->transform_4x4_luma_add = FUNC(transform_4x4_luma_add, depth); \
- hevcdsp->transform_add[0] = FUNC(transform_4x4_add, depth); \
- hevcdsp->transform_add[1] = FUNC(transform_8x8_add, depth); \
- hevcdsp->transform_add[2] = FUNC(transform_16x16_add, depth); \
- hevcdsp->transform_add[3] = FUNC(transform_32x32_add, depth); \
+ hevcdsp->add_residual[0] = FUNC(add_residual4x4, depth); \
+ hevcdsp->add_residual[1] = FUNC(add_residual8x8, depth); \
+ hevcdsp->add_residual[2] = FUNC(add_residual16x16, depth); \
+ hevcdsp->add_residual[3] = FUNC(add_residual32x32, depth); \
+ hevcdsp->dequant = FUNC(dequant, depth); \
+ hevcdsp->transform_4x4_luma = FUNC(transform_4x4_luma, depth); \
+ hevcdsp->idct[0] = FUNC(idct_4x4, depth); \
+ hevcdsp->idct[1] = FUNC(idct_8x8, depth); \
+ hevcdsp->idct[2] = FUNC(idct_16x16, depth); \
+ hevcdsp->idct[3] = FUNC(idct_32x32, depth); \
\
+ hevcdsp->idct_dc[0] = FUNC(idct_4x4_dc, depth); \
+ hevcdsp->idct_dc[1] = FUNC(idct_8x8_dc, depth); \
+ hevcdsp->idct_dc[2] = FUNC(idct_16x16_dc, depth); \
+ hevcdsp->idct_dc[3] = FUNC(idct_32x32_dc, depth); \
hevcdsp->sao_band_filter[0] = FUNC(sao_band_filter_0, depth); \
hevcdsp->sao_band_filter[1] = FUNC(sao_band_filter_1, depth); \
hevcdsp->sao_band_filter[2] = FUNC(sao_band_filter_2, depth); \