#include "mpegaudio.h"
#include <lame/lame.h>
-#define BUFFER_SIZE (7200 + 2 * MPA_FRAME_SIZE + MPA_FRAME_SIZE / 4)
+#define BUFFER_SIZE (7200 + 2 * MPA_FRAME_SIZE + MPA_FRAME_SIZE / 4+1000) // FIXME: Buffer size to small? Adding 1000 to make up for it.
typedef struct Mp3AudioContext {
AVClass *class;
lame_global_flags *gfp;