*
* based upon code from Sebastian Jedruszkiewicz <elf@frogger.rules.pl>
*
- * This file is part of Libav.
+ * This file is part of FFmpeg.
*
- * Libav is free software; you can redistribute it and/or
+ * FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
- * Libav is distributed in the hope that it will be useful,
+ * FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
- * License along with Libav; if not, write to the Free Software
+ * License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
a->mb_width = (avctx->coded_width + 15) / 16;
a->mb_height = (avctx->coded_height + 15) / 16;
+ avcodec_get_frame_defaults(&a->picture);
avctx->coded_frame= &a->picture;
a->avctx= avctx;
}
MDECContext * const a = avctx->priv_data;
AVFrame *p = &a->picture;
- avctx->coded_frame = p;
+ avctx->coded_frame= p;
a->avctx= avctx;
- p->qscale_table = av_mallocz( a->mb_width);
+ p->qscale_table= av_mallocz(a->mb_width);
return 0;
}
+
static av_cold int decode_end(AVCodecContext *avctx){
MDECContext * const a = avctx->priv_data;
}
AVCodec ff_mdec_decoder = {
- .name = "mdec",
- .type = AVMEDIA_TYPE_VIDEO,
- .id = CODEC_ID_MDEC,
- .priv_data_size = sizeof(MDECContext),
- .init = decode_init,
- .close = decode_end,
- .decode = decode_frame,
- .capabilities = CODEC_CAP_DR1 | CODEC_CAP_FRAME_THREADS,
- .long_name= NULL_IF_CONFIG_SMALL("Sony PlayStation MDEC (Motion DECoder)"),
- .init_thread_copy= ONLY_IF_THREADS_ENABLED(decode_init_thread_copy)
+ .name = "mdec",
+ .type = AVMEDIA_TYPE_VIDEO,
+ .id = CODEC_ID_MDEC,
+ .priv_data_size = sizeof(MDECContext),
+ .init = decode_init,
+ .close = decode_end,
+ .decode = decode_frame,
+ .capabilities = CODEC_CAP_DR1 | CODEC_CAP_FRAME_THREADS,
+ .long_name = NULL_IF_CONFIG_SMALL("Sony PlayStation MDEC (Motion DECoder)"),
+ .init_thread_copy = ONLY_IF_THREADS_ENABLED(decode_init_thread_copy)
};