AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT, // LRrs
AV_CH_BACK_CENTER, // Cs
AV_CH_TOP_CENTER, // Ts
- AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT, // LRsd - TODO: Surround Direct
+ AV_CH_SURROUND_DIRECT_LEFT|AV_CH_SURROUND_DIRECT_RIGHT, // LRsd
AV_CH_WIDE_LEFT|AV_CH_WIDE_RIGHT, // LRw
AV_CH_TOP_FRONT_CENTER, // Cvh
- AV_CH_LOW_FREQUENCY // LFE2
+ AV_CH_LOW_FREQUENCY_2, // LFE2
};
static int mlp_samplerate(int in)