int slice_count;
int swap_uv;//indicate VCR2
int save_aspect_info;
- int save_width, save_height;
+ int save_width, save_height, save_progressive_seq;
AVRational frame_rate_ext; ///< MPEG-2 specific framerate modificator
} Mpeg1Context;
s1->save_width != s->width ||
s1->save_height != s->height ||
s1->save_aspect_info != s->aspect_ratio_info||
+ s1->save_progressive_seq != s->progressive_sequence ||
0)
{
s1->save_aspect_info = s->aspect_ratio_info;
s1->save_width = s->width;
s1->save_height = s->height;
+ s1->save_progressive_seq = s->progressive_sequence;
/* low_delay may be forced, in this case we will have B-frames
* that behave like P-frames. */
* Finds the end of the current frame in the bitstream.
* @return the position of the first byte of the next frame, or -1
*/
-int ff_mpeg1_find_frame_end(ParseContext *pc, const uint8_t *buf, int buf_size)
+int ff_mpeg1_find_frame_end(ParseContext *pc, const uint8_t *buf, int buf_size, AVCodecParserContext *s)
{
int i;
uint32_t state= pc->state;
return i-3;
}
}
+ if(s && state == PICTURE_START_CODE){
+ ff_fetch_timestamp(s, i-4, 1);
+ }
}
}
pc->state= state;
/* handle buffering and image synchronisation */
static int mpeg_decode_frame(AVCodecContext *avctx,
void *data, int *data_size,
- const uint8_t *buf, int buf_size)
+ AVPacket *avpkt)
{
+ const uint8_t *buf = avpkt->data;
+ int buf_size = avpkt->size;
Mpeg1Context *s = avctx->priv_data;
AVFrame *picture = data;
MpegEncContext *s2 = &s->mpeg_enc_ctx;
}
if(s2->flags&CODEC_FLAG_TRUNCATED){
- int next= ff_mpeg1_find_frame_end(&s2->parse_context, buf, buf_size);
+ int next= ff_mpeg1_find_frame_end(&s2->parse_context, buf, buf_size, NULL);
if( ff_combine_frame(&s2->parse_context, next, (const uint8_t **)&buf, &buf_size) < 0 )
return buf_size;
mpeg_decode_frame,
CODEC_CAP_DRAW_HORIZ_BAND | CODEC_CAP_DR1 | CODEC_CAP_TRUNCATED| CODEC_CAP_HWACCEL | CODEC_CAP_DELAY,
.flush= ff_mpeg_flush,
- .long_name = NULL_IF_CONFIG_SMALL("MPEG-1 video XvMC (X-Video Motion Compensation)"),
+ .long_name = NULL_IF_CONFIG_SMALL("MPEG-1/2 video XvMC (X-Video Motion Compensation)"),
};
#endif