1, 1,
};
-RLTable rvlc_rl_inter = {
+RLTable ff_rvlc_rl_inter = {
169,
103,
inter_rvlc,
1, 1,
};
-RLTable rvlc_rl_intra = {
+RLTable ff_rvlc_rl_intra = {
169,
103,
intra_rvlc,
intra_rvlc_level,
};
-const uint16_t sprite_trajectory_tab[15][2] = {
+const uint16_t ff_sprite_trajectory_tab[15][2] = {
{0x00, 2}, {0x02, 3}, {0x03, 3}, {0x04, 3}, {0x05, 3}, {0x06, 3},
{0x0E, 4}, {0x1E, 5}, {0x3E, 6}, {0x7E, 7}, {0xFE, 8},
{0x1FE, 9},{0x3FE, 10},{0x7FE, 11},{0xFFE, 12},
};
-const uint8_t mb_type_b_tab[4][2] = {
+const uint8_t ff_mb_type_b_tab[4][2] = {
{1, 1}, {1, 2}, {1, 3}, {1, 4},
};
0x7F00, 0x7E00, 0x7C00, 0x7800, 0x7000, 0x6000, 0x4000, 0x0000
};
-const uint8_t mpeg4_dc_threshold[8]={
+const uint8_t ff_mpeg4_dc_threshold[8]={
99, 13, 15, 17, 19, 21, 23, 0
};