int motion_x, int motion_y)
{
const int lowres = s->avctx->lowres;
- const int op_index = FFMIN(lowres, 2);
+ const int op_index = FFMIN(lowres, 3);
const int s_mask = (2 << lowres) - 1;
int emu = 0;
int sx, sy;
int mx, my, src_x, src_y, uvsrc_x, uvsrc_y, uvlinesize, linesize, sx, sy,
uvsx, uvsy;
const int lowres = s->avctx->lowres;
- const int op_index = FFMIN(lowres-1+s->chroma_x_shift, 2);
+ const int op_index = FFMIN(lowres-1+s->chroma_x_shift, 3);
const int block_s = 8>>lowres;
const int s_mask = (2 << lowres) - 1;
const int h_edge_pos = s->h_edge_pos >> lowres;
int mx, int my)
{
const int lowres = s->avctx->lowres;
- const int op_index = FFMIN(lowres, 2);
+ const int op_index = FFMIN(lowres, 3);
const int block_s = 8 >> lowres;
const int s_mask = (2 << lowres) - 1;
const int h_edge_pos = s->h_edge_pos >> lowres + 1;