int sprite_brightness_change;
int num_sprite_warping_points;
int real_sprite_warping_points;
+ uint16_t sprite_traj[4][2]; ///< sprite trajectory points
int sprite_offset[2][2]; ///< sprite offset[isChroma][isMVY]
int sprite_delta[2][2]; ///< sprite_delta [isY][isMVY]
int sprite_shift[2]; ///< sprite shift [isChroma]