uint32_t *score_map; ///< map to store the scores
int map_generation;
int pre_penalty_factor;
- int penalty_factor;
+ int penalty_factor; /*!< an estimate of the bits required to
+ code a given mv value, e.g. (1,0) takes
+ more bits than (0,0). We have to
+ estimate whether any reduction in
+ residual is worth the extra bits. */
int sub_penalty_factor;
int mb_penalty_factor;
int flags;
MotionEstContext me;
int no_rounding; /**< apply no rounding to motion compensation (MPEG4, msmpeg4, ...)
- for b-frames rounding mode is allways 0 */
+ for b-frames rounding mode is always 0 */
int hurry_up; /**< when set to 1 during decoding, b frames will be skipped
when set to 2 idct/dequant will be skipped too */