uint32_t *score_map; ///< map to store the scores
int map_generation;
int pre_penalty_factor;
- int penalty_factor; /*!< an estimate of the bits required to
+ int penalty_factor; /**< an estimate of the bits required to
code a given mv value, e.g. (1,0) takes
more bits than (0,0). We have to
estimate whether any reduction in