*/
#include "libavutil/channel_layout.h"
+#include "libavutil/float_dsp.h"
#include "libavutil/lfg.h"
#include "libavutil/random_seed.h"
#include "avcodec.h"
AVLFG random_state;
GetBitContext gb;
float scale_bias;
- DSPContext dsp;
+ AVFloatDSPContext fdsp;
FFTContext imdct_ctx;
DECLARE_ALIGNED(32, float, imdct_buf)[2][NELLY_BUF_LEN];
float *imdct_out;
(NELLY_BUF_LEN - NELLY_FILL_LEN) * sizeof(float));
s->imdct_ctx.imdct_half(&s->imdct_ctx, s->imdct_out, aptr);
- s->dsp.vector_fmul_window(aptr, s->imdct_prev + NELLY_BUF_LEN/2, s->imdct_out, ff_sine_128, NELLY_BUF_LEN/2);
+ s->fdsp.vector_fmul_window(aptr, s->imdct_prev + NELLY_BUF_LEN / 2,
+ s->imdct_out, ff_sine_128,
+ NELLY_BUF_LEN / 2);
FFSWAP(float *, s->imdct_out, s->imdct_prev);
}
}
av_lfg_init(&s->random_state, 0);
ff_mdct_init(&s->imdct_ctx, 8, 1, 1.0);
- ff_dsputil_init(&s->dsp, avctx);
+ avpriv_float_dsp_init(&s->fdsp, avctx->flags & CODEC_FLAG_BITEXACT);
s->scale_bias = 1.0/(32768*8);
avctx->sample_fmt = AV_SAMPLE_FMT_FLT;