* http://wiki.multimedia.cx/index.php?title=Nellymoser
*/
+#include "libavutil/float_dsp.h"
#include "libavutil/mathematics.h"
#include "nellymoser.h"
#include "avcodec.h"
AVCodecContext *avctx;
int last_frame;
DSPContext dsp;
+ AVFloatDSPContext fdsp;
FFTContext mdct_ctx;
AudioFrameQueue afq;
DECLARE_ALIGNED(32, float, mdct_out)[NELLY_SAMPLES];
float *in1 = s->buf + NELLY_BUF_LEN;
float *in2 = s->buf + 2 * NELLY_BUF_LEN;
- s->dsp.vector_fmul (s->in_buff, in0, ff_sine_128, NELLY_BUF_LEN);
+ s->fdsp.vector_fmul (s->in_buff, in0, ff_sine_128, NELLY_BUF_LEN);
s->dsp.vector_fmul_reverse(s->in_buff + NELLY_BUF_LEN, in1, ff_sine_128, NELLY_BUF_LEN);
s->mdct_ctx.mdct_calc(&s->mdct_ctx, s->mdct_out, s->in_buff);
- s->dsp.vector_fmul (s->in_buff, in1, ff_sine_128, NELLY_BUF_LEN);
+ s->fdsp.vector_fmul (s->in_buff, in1, ff_sine_128, NELLY_BUF_LEN);
s->dsp.vector_fmul_reverse(s->in_buff + NELLY_BUF_LEN, in2, ff_sine_128, NELLY_BUF_LEN);
s->mdct_ctx.mdct_calc(&s->mdct_ctx, s->mdct_out + NELLY_BUF_LEN, s->in_buff);
}
if ((ret = ff_mdct_init(&s->mdct_ctx, 8, 0, 32768.0)) < 0)
goto error;
ff_dsputil_init(&s->dsp, avctx);
+ avpriv_float_dsp_init(&s->fdsp, avctx->flags & CODEC_FLAG_BITEXACT);
/* Generate overlap window */
ff_init_ff_sine_windows(7);