* AltiVec-enabled
* Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org>
*
- * This file is part of FFmpeg.
+ * This file is part of Libav.
*
- * FFmpeg is free software; you can redistribute it and/or
+ * Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
- * FFmpeg is distributed in the hope that it will be useful,
+ * Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
+ * License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
-#include "dsputil.h"
-
-#include "gcc_fixes.h"
-
+#include "libavutil/mem.h"
+#include "libavutil/ppc/types_altivec.h"
+#include "libavutil/ppc/util_altivec.h"
+#include "libavcodec/dsputil.h"
#include "dsputil_altivec.h"
/*
altivec-enhanced gmc1. ATM this code assume stride is a multiple of 8,
- to preserve proper dst alignement.
+ to preserve proper dst alignment.
*/
-#define GMC1_PERF_COND (h==8)
-void gmc1_altivec(uint8_t *dst /* align 8 */, uint8_t *src /* align1 */, int stride, int h, int x16, int y16, int rounder)
+void ff_gmc1_altivec(uint8_t *dst /* align 8 */, uint8_t *src /* align1 */, int stride, int h, int x16, int y16, int rounder)
{
-POWERPC_PERF_DECLARE(altivec_gmc1_num, GMC1_PERF_COND);
- const DECLARE_ALIGNED_16(unsigned short, rounder_a[8]) =
- {rounder, rounder, rounder, rounder,
- rounder, rounder, rounder, rounder};
- const DECLARE_ALIGNED_16(unsigned short, ABCD[8]) =
- {
- (16-x16)*(16-y16), /* A */
- ( x16)*(16-y16), /* B */
- (16-x16)*( y16), /* C */
- ( x16)*( y16), /* D */
- 0, 0, 0, 0 /* padding */
- };
+ const DECLARE_ALIGNED(16, unsigned short, rounder_a) = rounder;
+ const DECLARE_ALIGNED(16, unsigned short, ABCD)[8] =
+ {
+ (16-x16)*(16-y16), /* A */
+ ( x16)*(16-y16), /* B */
+ (16-x16)*( y16), /* C */
+ ( x16)*( y16), /* D */
+ 0, 0, 0, 0 /* padding */
+ };
register const vector unsigned char vczero = (const vector unsigned char)vec_splat_u8(0);
register const vector unsigned short vcsr8 = (const vector unsigned short)vec_splat_u16(8);
register vector unsigned char dstv, dstv2, src_0, src_1, srcvA, srcvB, srcvC, srcvD;
unsigned long dst_odd = (unsigned long)dst & 0x0000000F;
unsigned long src_really_odd = (unsigned long)src & 0x0000000F;
-
-POWERPC_PERF_START_COUNT(altivec_gmc1_num, GMC1_PERF_COND);
-
- tempA = vec_ld(0, (unsigned short*)ABCD);
+ tempA = vec_ld(0, (const unsigned short*)ABCD);
Av = vec_splat(tempA, 0);
Bv = vec_splat(tempA, 1);
Cv = vec_splat(tempA, 2);
Dv = vec_splat(tempA, 3);
- rounderV = vec_ld(0, (unsigned short*)rounder_a);
+ rounderV = vec_splat((vec_u16)vec_lde(0, &rounder_a), 0);
// we'll be able to pick-up our 9 char elements
// at src from those 32 bytes
src_1 = vec_ld(16, src);
srcvA = vec_perm(src_0, src_1, vec_lvsl(0, src));
- if (src_really_odd != 0x0000000F)
- { // if src & 0xF == 0xF, then (src+1) is properly aligned on the second vector.
- srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src));
- }
- else
- {
- srcvB = src_1;
+ if (src_really_odd != 0x0000000F) {
+ // if src & 0xF == 0xF, then (src+1) is properly aligned
+ // on the second vector.
+ srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src));
+ } else {
+ srcvB = src_1;
}
srcvA = vec_mergeh(vczero, srcvA);
srcvB = vec_mergeh(vczero, srcvB);
- for(i=0; i<h; i++)
- {
- dst_odd = (unsigned long)dst & 0x0000000F;
- src_really_odd = (((unsigned long)src) + stride) & 0x0000000F;
-
- dstv = vec_ld(0, dst);
-
- // we we'll be able to pick-up our 9 char elements
- // at src + stride from those 32 bytes
- // then reuse the resulting 2 vectors srvcC and srcvD
- // as the next srcvA and srcvB
- src_0 = vec_ld(stride + 0, src);
- src_1 = vec_ld(stride + 16, src);
- srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src));
-
- if (src_really_odd != 0x0000000F)
- { // if src & 0xF == 0xF, then (src+1) is properly aligned on the second vector.
- srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src));
- }
- else
- {
- srcvD = src_1;
- }
-
- srcvC = vec_mergeh(vczero, srcvC);
- srcvD = vec_mergeh(vczero, srcvD);
-
-
- // OK, now we (finally) do the math :-)
- // those four instructions replaces 32 int muls & 32 int adds.
- // isn't AltiVec nice ?
- tempA = vec_mladd((vector unsigned short)srcvA, Av, rounderV);
- tempB = vec_mladd((vector unsigned short)srcvB, Bv, tempA);
- tempC = vec_mladd((vector unsigned short)srcvC, Cv, tempB);
- tempD = vec_mladd((vector unsigned short)srcvD, Dv, tempC);
-
- srcvA = srcvC;
- srcvB = srcvD;
-
- tempD = vec_sr(tempD, vcsr8);
-
- dstv2 = vec_pack(tempD, (vector unsigned short)vczero);
-
- if (dst_odd)
- {
- dstv2 = vec_perm(dstv, dstv2, vcprm(0,1,s0,s1));
- }
- else
- {
- dstv2 = vec_perm(dstv, dstv2, vcprm(s0,s1,2,3));
- }
-
- vec_st(dstv2, 0, dst);
-
- dst += stride;
- src += stride;
- }
+ for(i=0; i<h; i++) {
+ dst_odd = (unsigned long)dst & 0x0000000F;
+ src_really_odd = (((unsigned long)src) + stride) & 0x0000000F;
+
+ dstv = vec_ld(0, dst);
+
+ // we we'll be able to pick-up our 9 char elements
+ // at src + stride from those 32 bytes
+ // then reuse the resulting 2 vectors srvcC and srcvD
+ // as the next srcvA and srcvB
+ src_0 = vec_ld(stride + 0, src);
+ src_1 = vec_ld(stride + 16, src);
+ srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src));
+
+ if (src_really_odd != 0x0000000F) {
+ // if src & 0xF == 0xF, then (src+1) is properly aligned
+ // on the second vector.
+ srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src));
+ } else {
+ srcvD = src_1;
+ }
-POWERPC_PERF_STOP_COUNT(altivec_gmc1_num, GMC1_PERF_COND);
+ srcvC = vec_mergeh(vczero, srcvC);
+ srcvD = vec_mergeh(vczero, srcvD);
+
+
+ // OK, now we (finally) do the math :-)
+ // those four instructions replaces 32 int muls & 32 int adds.
+ // isn't AltiVec nice ?
+ tempA = vec_mladd((vector unsigned short)srcvA, Av, rounderV);
+ tempB = vec_mladd((vector unsigned short)srcvB, Bv, tempA);
+ tempC = vec_mladd((vector unsigned short)srcvC, Cv, tempB);
+ tempD = vec_mladd((vector unsigned short)srcvD, Dv, tempC);
+
+ srcvA = srcvC;
+ srcvB = srcvD;
+
+ tempD = vec_sr(tempD, vcsr8);
+
+ dstv2 = vec_pack(tempD, (vector unsigned short)vczero);
+
+ if (dst_odd) {
+ dstv2 = vec_perm(dstv, dstv2, vcprm(0,1,s0,s1));
+ } else {
+ dstv2 = vec_perm(dstv, dstv2, vcprm(s0,s1,2,3));
+ }
+
+ vec_st(dstv2, 0, dst);
+
+ dst += stride;
+ src += stride;
+ }
}