]> git.sesse.net Git - ffmpeg/blobdiff - libavcodec/ppc/h264_altivec.c
Remove stray code
[ffmpeg] / libavcodec / ppc / h264_altivec.c
index a2370621e6b584ddefab8bf3a4cac61b754cdc77..50a35ca6b0171bbec416e4cbe9614403ab2f421a 100644 (file)
@@ -1,26 +1,32 @@
 /*
  * Copyright (c) 2004 Romain Dolbeau <romain@dolbeau.org>
  *
- * This library is free software; you can redistribute it and/or
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
  * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
+ * version 2.1 of the License, or (at your option) any later version.
  *
- * This library is distributed in the hope that it will be useful,
+ * FFmpeg is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  * Lesser General Public License for more details.
  *
  * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
+ * License along with FFmpeg; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  */
 
-#include "../dsputil.h"
+#include "libavcodec/dsputil.h"
+#include "libavcodec/h264data.h"
 
 #include "gcc_fixes.h"
 
+#include "dsputil_ppc.h"
 #include "dsputil_altivec.h"
+#include "util_altivec.h"
+#include "types_altivec.h"
 
 #define PUT_OP_U8_ALTIVEC(d, s, dst) d = s
 #define AVG_OP_U8_ALTIVEC(d, s, dst) d = vec_avg(dst, s)
@@ -175,12 +181,135 @@ static void OPNAME ## h264_qpel ## SIZE ## _mc32_ ## CODETYPE(uint8_t *dst, uint
     OPNAME ## pixels ## SIZE ## _l2_ ## CODETYPE(dst, halfV, halfHV, stride, SIZE, SIZE);\
 }\
 
+/* this code assume that stride % 16 == 0 */
+void put_no_rnd_h264_chroma_mc8_altivec(uint8_t * dst, uint8_t * src, int stride, int h, int x, int y) {
+   DECLARE_ALIGNED_16(signed int, ABCD[4]) =
+                        {((8 - x) * (8 - y)),
+                             ((x) * (8 - y)),
+                         ((8 - x) * (y)),
+                             ((x) * (y))};
+    register int i;
+    vec_u8 fperm;
+    const vec_s32 vABCD = vec_ld(0, ABCD);
+    const vec_s16 vA = vec_splat((vec_s16)vABCD, 1);
+    const vec_s16 vB = vec_splat((vec_s16)vABCD, 3);
+    const vec_s16 vC = vec_splat((vec_s16)vABCD, 5);
+    const vec_s16 vD = vec_splat((vec_s16)vABCD, 7);
+    LOAD_ZERO;
+    const vec_s16 v28ss = vec_sub(vec_sl(vec_splat_s16(1),vec_splat_u16(5)),vec_splat_s16(4));
+    const vec_u16 v6us  = vec_splat_u16(6);
+    register int loadSecond     = (((unsigned long)src) % 16) <= 7 ? 0 : 1;
+    register int reallyBadAlign = (((unsigned long)src) % 16) == 15 ? 1 : 0;
+
+    vec_u8 vsrcAuc, vsrcBuc, vsrcperm0, vsrcperm1;
+    vec_u8 vsrc0uc, vsrc1uc;
+    vec_s16 vsrc0ssH, vsrc1ssH;
+    vec_u8 vsrcCuc, vsrc2uc, vsrc3uc;
+    vec_s16 vsrc2ssH, vsrc3ssH, psum;
+    vec_u8 vdst, ppsum, fsum;
+
+    if (((unsigned long)dst) % 16 == 0) {
+        fperm = (vec_u8){0x10, 0x11, 0x12, 0x13,
+                           0x14, 0x15, 0x16, 0x17,
+                           0x08, 0x09, 0x0A, 0x0B,
+                           0x0C, 0x0D, 0x0E, 0x0F};
+    } else {
+        fperm = (vec_u8){0x00, 0x01, 0x02, 0x03,
+                           0x04, 0x05, 0x06, 0x07,
+                           0x18, 0x19, 0x1A, 0x1B,
+                           0x1C, 0x1D, 0x1E, 0x1F};
+    }
+
+    vsrcAuc = vec_ld(0, src);
+
+    if (loadSecond)
+        vsrcBuc = vec_ld(16, src);
+    vsrcperm0 = vec_lvsl(0, src);
+    vsrcperm1 = vec_lvsl(1, src);
+
+    vsrc0uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm0);
+    if (reallyBadAlign)
+        vsrc1uc = vsrcBuc;
+    else
+        vsrc1uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm1);
+
+    vsrc0ssH = (vec_s16)vec_mergeh(zero_u8v, (vec_u8)vsrc0uc);
+    vsrc1ssH = (vec_s16)vec_mergeh(zero_u8v, (vec_u8)vsrc1uc);
+
+    if (!loadSecond) {// -> !reallyBadAlign
+        for (i = 0 ; i < h ; i++) {
+
+
+            vsrcCuc = vec_ld(stride + 0, src);
+
+            vsrc2uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm0);
+            vsrc3uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm1);
+
+            vsrc2ssH = (vec_s16)vec_mergeh(zero_u8v, (vec_u8)vsrc2uc);
+            vsrc3ssH = (vec_s16)vec_mergeh(zero_u8v, (vec_u8)vsrc3uc);
+
+            psum = vec_mladd(vA, vsrc0ssH, vec_splat_s16(0));
+            psum = vec_mladd(vB, vsrc1ssH, psum);
+            psum = vec_mladd(vC, vsrc2ssH, psum);
+            psum = vec_mladd(vD, vsrc3ssH, psum);
+            psum = vec_add(v28ss, psum);
+            psum = vec_sra(psum, v6us);
+
+            vdst = vec_ld(0, dst);
+            ppsum = (vec_u8)vec_packsu(psum, psum);
+            fsum = vec_perm(vdst, ppsum, fperm);
+
+            vec_st(fsum, 0, dst);
+
+            vsrc0ssH = vsrc2ssH;
+            vsrc1ssH = vsrc3ssH;
+
+            dst += stride;
+            src += stride;
+        }
+    } else {
+        vec_u8 vsrcDuc;
+        for (i = 0 ; i < h ; i++) {
+            vsrcCuc = vec_ld(stride + 0, src);
+            vsrcDuc = vec_ld(stride + 16, src);
+
+            vsrc2uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm0);
+            if (reallyBadAlign)
+                vsrc3uc = vsrcDuc;
+            else
+                vsrc3uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm1);
+
+            vsrc2ssH = (vec_s16)vec_mergeh(zero_u8v, (vec_u8)vsrc2uc);
+            vsrc3ssH = (vec_s16)vec_mergeh(zero_u8v, (vec_u8)vsrc3uc);
+
+            psum = vec_mladd(vA, vsrc0ssH, vec_splat_s16(0));
+            psum = vec_mladd(vB, vsrc1ssH, psum);
+            psum = vec_mladd(vC, vsrc2ssH, psum);
+            psum = vec_mladd(vD, vsrc3ssH, psum);
+            psum = vec_add(v28ss, psum);
+            psum = vec_sr(psum, v6us);
+
+            vdst = vec_ld(0, dst);
+            ppsum = (vec_u8)vec_pack(psum, psum);
+            fsum = vec_perm(vdst, ppsum, fperm);
+
+            vec_st(fsum, 0, dst);
+
+            vsrc0ssH = vsrc2ssH;
+            vsrc1ssH = vsrc3ssH;
+
+            dst += stride;
+            src += stride;
+        }
+    }
+}
+
 static inline void put_pixels16_l2_altivec( uint8_t * dst, const uint8_t * src1,
                                     const uint8_t * src2, int dst_stride,
                                     int src_stride1, int h)
 {
     int i;
-    vector unsigned char a, b, d, tmp1, tmp2, mask, mask_, edges, align;
+    vec_u8 a, b, d, tmp1, tmp2, mask, mask_, edges, align;
 
     mask_ = vec_lvsl(0, src2);
 
@@ -207,11 +336,11 @@ static inline void put_pixels16_l2_altivec( uint8_t * dst, const uint8_t * src1,
 
         align = vec_lvsr(0, dst);
 
-        tmp1 = vec_perm(d, edges, align);
-        tmp2 = vec_perm(edges, d, align);
+        tmp2 = vec_perm(d, edges, align);
+        tmp1 = vec_perm(edges, d, align);
 
-        vec_st(tmp1, 0 , dst);
         vec_st(tmp2, 15, dst);
+        vec_st(tmp1, 0 , dst);
 
         dst += dst_stride;
     }
@@ -222,7 +351,7 @@ static inline void avg_pixels16_l2_altivec( uint8_t * dst, const uint8_t * src1,
                                     int src_stride1, int h)
 {
     int i;
-    vector unsigned char a, b, d, tmp1, tmp2, mask, mask_, edges, align;
+    vec_u8 a, b, d, tmp1, tmp2, mask, mask_, edges, align;
 
     mask_ = vec_lvsl(0, src2);
 
@@ -249,11 +378,11 @@ static inline void avg_pixels16_l2_altivec( uint8_t * dst, const uint8_t * src1,
 
         align = vec_lvsr(0, dst);
 
-        tmp1 = vec_perm(d, edges, align);
-        tmp2 = vec_perm(edges, d, align);
+        tmp2 = vec_perm(d, edges, align);
+        tmp1 = vec_perm(edges, d, align);
 
-        vec_st(tmp1, 0 , dst);
         vec_st(tmp2, 15, dst);
+        vec_st(tmp1, 0 , dst);
 
         dst += dst_stride;
     }
@@ -264,43 +393,541 @@ static inline void avg_pixels16_l2_altivec( uint8_t * dst, const uint8_t * src1,
 #define avg_pixels16_l2_altivec(d,s1,s2,ds,s1s,h) avg_pixels16_l2(d,s1,s2,ds,s1s,16,h)
  */
 
-  H264_MC(put_, 16, altivec)
-  H264_MC(avg_, 16, altivec)
+H264_MC(put_, 16, altivec)
+H264_MC(avg_, 16, altivec)
+
+
+/****************************************************************************
+ * IDCT transform:
+ ****************************************************************************/
+
+#define VEC_1D_DCT(vb0,vb1,vb2,vb3,va0,va1,va2,va3)               \
+    /* 1st stage */                                               \
+    vz0 = vec_add(vb0,vb2);       /* temp[0] = Y[0] + Y[2] */     \
+    vz1 = vec_sub(vb0,vb2);       /* temp[1] = Y[0] - Y[2] */     \
+    vz2 = vec_sra(vb1,vec_splat_u16(1));                          \
+    vz2 = vec_sub(vz2,vb3);       /* temp[2] = Y[1].1/2 - Y[3] */ \
+    vz3 = vec_sra(vb3,vec_splat_u16(1));                          \
+    vz3 = vec_add(vb1,vz3);       /* temp[3] = Y[1] + Y[3].1/2 */ \
+    /* 2nd stage: output */                                       \
+    va0 = vec_add(vz0,vz3);       /* x[0] = temp[0] + temp[3] */  \
+    va1 = vec_add(vz1,vz2);       /* x[1] = temp[1] + temp[2] */  \
+    va2 = vec_sub(vz1,vz2);       /* x[2] = temp[1] - temp[2] */  \
+    va3 = vec_sub(vz0,vz3)        /* x[3] = temp[0] - temp[3] */
+
+#define VEC_TRANSPOSE_4(a0,a1,a2,a3,b0,b1,b2,b3) \
+    b0 = vec_mergeh( a0, a0 ); \
+    b1 = vec_mergeh( a1, a0 ); \
+    b2 = vec_mergeh( a2, a0 ); \
+    b3 = vec_mergeh( a3, a0 ); \
+    a0 = vec_mergeh( b0, b2 ); \
+    a1 = vec_mergel( b0, b2 ); \
+    a2 = vec_mergeh( b1, b3 ); \
+    a3 = vec_mergel( b1, b3 ); \
+    b0 = vec_mergeh( a0, a2 ); \
+    b1 = vec_mergel( a0, a2 ); \
+    b2 = vec_mergeh( a1, a3 ); \
+    b3 = vec_mergel( a1, a3 )
+
+#define VEC_LOAD_U8_ADD_S16_STORE_U8(va)                      \
+    vdst_orig = vec_ld(0, dst);                               \
+    vdst = vec_perm(vdst_orig, zero_u8v, vdst_mask);          \
+    vdst_ss = (vec_s16) vec_mergeh(zero_u8v, vdst);         \
+    va = vec_add(va, vdst_ss);                                \
+    va_u8 = vec_packsu(va, zero_s16v);                        \
+    va_u32 = vec_splat((vec_u32)va_u8, 0);                  \
+    vec_ste(va_u32, element, (uint32_t*)dst);
+
+static void ff_h264_idct_add_altivec(uint8_t *dst, DCTELEM *block, int stride)
+{
+    vec_s16 va0, va1, va2, va3;
+    vec_s16 vz0, vz1, vz2, vz3;
+    vec_s16 vtmp0, vtmp1, vtmp2, vtmp3;
+    vec_u8 va_u8;
+    vec_u32 va_u32;
+    vec_s16 vdst_ss;
+    const vec_u16 v6us = vec_splat_u16(6);
+    vec_u8 vdst, vdst_orig;
+    vec_u8 vdst_mask = vec_lvsl(0, dst);
+    int element = ((unsigned long)dst & 0xf) >> 2;
+    LOAD_ZERO;
+
+    block[0] += 32;  /* add 32 as a DC-level for rounding */
+
+    vtmp0 = vec_ld(0,block);
+    vtmp1 = vec_sld(vtmp0, vtmp0, 8);
+    vtmp2 = vec_ld(16,block);
+    vtmp3 = vec_sld(vtmp2, vtmp2, 8);
+
+    VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
+    VEC_TRANSPOSE_4(va0,va1,va2,va3,vtmp0,vtmp1,vtmp2,vtmp3);
+    VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
+
+    va0 = vec_sra(va0,v6us);
+    va1 = vec_sra(va1,v6us);
+    va2 = vec_sra(va2,v6us);
+    va3 = vec_sra(va3,v6us);
+
+    VEC_LOAD_U8_ADD_S16_STORE_U8(va0);
+    dst += stride;
+    VEC_LOAD_U8_ADD_S16_STORE_U8(va1);
+    dst += stride;
+    VEC_LOAD_U8_ADD_S16_STORE_U8(va2);
+    dst += stride;
+    VEC_LOAD_U8_ADD_S16_STORE_U8(va3);
+}
+
+#define IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7,  d0, d1, d2, d3, d4, d5, d6, d7) {\
+    /*        a0  = SRC(0) + SRC(4); */ \
+    vec_s16 a0v = vec_add(s0, s4);    \
+    /*        a2  = SRC(0) - SRC(4); */ \
+    vec_s16 a2v = vec_sub(s0, s4);    \
+    /*        a4  =           (SRC(2)>>1) - SRC(6); */ \
+    vec_s16 a4v = vec_sub(vec_sra(s2, onev), s6);    \
+    /*        a6  =           (SRC(6)>>1) + SRC(2); */ \
+    vec_s16 a6v = vec_add(vec_sra(s6, onev), s2);    \
+    /*        b0  =         a0 + a6; */ \
+    vec_s16 b0v = vec_add(a0v, a6v);  \
+    /*        b2  =         a2 + a4; */ \
+    vec_s16 b2v = vec_add(a2v, a4v);  \
+    /*        b4  =         a2 - a4; */ \
+    vec_s16 b4v = vec_sub(a2v, a4v);  \
+    /*        b6  =         a0 - a6; */ \
+    vec_s16 b6v = vec_sub(a0v, a6v);  \
+    /* a1 =  SRC(5) - SRC(3) - SRC(7) - (SRC(7)>>1); */ \
+    /*        a1 =             (SRC(5)-SRC(3)) -  (SRC(7)  +  (SRC(7)>>1)); */ \
+    vec_s16 a1v = vec_sub( vec_sub(s5, s3), vec_add(s7, vec_sra(s7, onev)) ); \
+    /* a3 =  SRC(7) + SRC(1) - SRC(3) - (SRC(3)>>1); */ \
+    /*        a3 =             (SRC(7)+SRC(1)) -  (SRC(3)  +  (SRC(3)>>1)); */ \
+    vec_s16 a3v = vec_sub( vec_add(s7, s1), vec_add(s3, vec_sra(s3, onev)) );\
+    /* a5 =  SRC(7) - SRC(1) + SRC(5) + (SRC(5)>>1); */ \
+    /*        a5 =             (SRC(7)-SRC(1)) +   SRC(5) +   (SRC(5)>>1); */ \
+    vec_s16 a5v = vec_add( vec_sub(s7, s1), vec_add(s5, vec_sra(s5, onev)) );\
+    /*        a7 =                SRC(5)+SRC(3) +  SRC(1) +   (SRC(1)>>1); */ \
+    vec_s16 a7v = vec_add( vec_add(s5, s3), vec_add(s1, vec_sra(s1, onev)) );\
+    /*        b1 =                  (a7>>2)  +  a1; */ \
+    vec_s16 b1v = vec_add( vec_sra(a7v, twov), a1v); \
+    /*        b3 =          a3 +        (a5>>2); */ \
+    vec_s16 b3v = vec_add(a3v, vec_sra(a5v, twov)); \
+    /*        b5 =                  (a3>>2)  -   a5; */ \
+    vec_s16 b5v = vec_sub( vec_sra(a3v, twov), a5v); \
+    /*        b7 =           a7 -        (a1>>2); */ \
+    vec_s16 b7v = vec_sub( a7v, vec_sra(a1v, twov)); \
+    /* DST(0,    b0 + b7); */ \
+    d0 = vec_add(b0v, b7v); \
+    /* DST(1,    b2 + b5); */ \
+    d1 = vec_add(b2v, b5v); \
+    /* DST(2,    b4 + b3); */ \
+    d2 = vec_add(b4v, b3v); \
+    /* DST(3,    b6 + b1); */ \
+    d3 = vec_add(b6v, b1v); \
+    /* DST(4,    b6 - b1); */ \
+    d4 = vec_sub(b6v, b1v); \
+    /* DST(5,    b4 - b3); */ \
+    d5 = vec_sub(b4v, b3v); \
+    /* DST(6,    b2 - b5); */ \
+    d6 = vec_sub(b2v, b5v); \
+    /* DST(7,    b0 - b7); */ \
+    d7 = vec_sub(b0v, b7v); \
+}
+
+#define ALTIVEC_STORE_SUM_CLIP(dest, idctv, perm_ldv, perm_stv, sel) { \
+    /* unaligned load */                                       \
+    vec_u8 hv = vec_ld( 0, dest );                           \
+    vec_u8 lv = vec_ld( 7, dest );                           \
+    vec_u8 dstv   = vec_perm( hv, lv, (vec_u8)perm_ldv );  \
+    vec_s16 idct_sh6 = vec_sra(idctv, sixv);                 \
+    vec_u16 dst16 = (vec_u16)vec_mergeh(zero_u8v, dstv);   \
+    vec_s16 idstsum = vec_adds(idct_sh6, (vec_s16)dst16);  \
+    vec_u8 idstsum8 = vec_packsu(zero_s16v, idstsum);        \
+    vec_u8 edgehv;                                           \
+    /* unaligned store */                                      \
+    vec_u8 bodyv  = vec_perm( idstsum8, idstsum8, perm_stv );\
+    vec_u8 edgelv = vec_perm( sel, zero_u8v, perm_stv );     \
+    lv    = vec_sel( lv, bodyv, edgelv );                      \
+    vec_st( lv, 7, dest );                                     \
+    hv    = vec_ld( 0, dest );                                 \
+    edgehv = vec_perm( zero_u8v, sel, perm_stv );              \
+    hv    = vec_sel( hv, bodyv, edgehv );                      \
+    vec_st( hv, 0, dest );                                     \
+ }
+
+void ff_h264_idct8_add_altivec( uint8_t *dst, DCTELEM *dct, int stride ) {
+    vec_s16 s0, s1, s2, s3, s4, s5, s6, s7;
+    vec_s16 d0, d1, d2, d3, d4, d5, d6, d7;
+    vec_s16 idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7;
+
+    vec_u8 perm_ldv = vec_lvsl(0, dst);
+    vec_u8 perm_stv = vec_lvsr(8, dst);
+
+    const vec_u16 onev = vec_splat_u16(1);
+    const vec_u16 twov = vec_splat_u16(2);
+    const vec_u16 sixv = vec_splat_u16(6);
+
+    const vec_u8 sel = (vec_u8) {0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1};
+    LOAD_ZERO;
+
+    dct[0] += 32; // rounding for the >>6 at the end
+
+    s0 = vec_ld(0x00, (int16_t*)dct);
+    s1 = vec_ld(0x10, (int16_t*)dct);
+    s2 = vec_ld(0x20, (int16_t*)dct);
+    s3 = vec_ld(0x30, (int16_t*)dct);
+    s4 = vec_ld(0x40, (int16_t*)dct);
+    s5 = vec_ld(0x50, (int16_t*)dct);
+    s6 = vec_ld(0x60, (int16_t*)dct);
+    s7 = vec_ld(0x70, (int16_t*)dct);
+
+    IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7,
+                     d0, d1, d2, d3, d4, d5, d6, d7);
+
+    TRANSPOSE8( d0,  d1,  d2,  d3,  d4,  d5,  d6, d7 );
+
+    IDCT8_1D_ALTIVEC(d0,  d1,  d2,  d3,  d4,  d5,  d6, d7,
+                     idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7);
+
+    ALTIVEC_STORE_SUM_CLIP(&dst[0*stride], idct0, perm_ldv, perm_stv, sel);
+    ALTIVEC_STORE_SUM_CLIP(&dst[1*stride], idct1, perm_ldv, perm_stv, sel);
+    ALTIVEC_STORE_SUM_CLIP(&dst[2*stride], idct2, perm_ldv, perm_stv, sel);
+    ALTIVEC_STORE_SUM_CLIP(&dst[3*stride], idct3, perm_ldv, perm_stv, sel);
+    ALTIVEC_STORE_SUM_CLIP(&dst[4*stride], idct4, perm_ldv, perm_stv, sel);
+    ALTIVEC_STORE_SUM_CLIP(&dst[5*stride], idct5, perm_ldv, perm_stv, sel);
+    ALTIVEC_STORE_SUM_CLIP(&dst[6*stride], idct6, perm_ldv, perm_stv, sel);
+    ALTIVEC_STORE_SUM_CLIP(&dst[7*stride], idct7, perm_ldv, perm_stv, sel);
+}
+
+// TODO: implement this in AltiVec
+static void ff_h264_idct8_dc_add_altivec(uint8_t *dst, DCTELEM *block, int stride) {
+    int i, j;
+    uint8_t *cm = ff_cropTbl + MAX_NEG_CROP;
+    int dc = (block[0] + 32) >> 6;
+    for( j = 0; j < 8; j++ )
+    {
+        for( i = 0; i < 8; i++ )
+            dst[i] = cm[ dst[i] + dc ];
+        dst += stride;
+    }
+}
+
+static void ff_h264_idct8_add4_altivec(uint8_t *dst, const int *block_offset, DCTELEM *block, int stride, const uint8_t nnzc[6*8]){
+    int i;
+    for(i=0; i<16; i+=4){
+        int nnz = nnzc[ scan8[i] ];
+        if(nnz){
+            if(nnz==1 && block[i*16]) ff_h264_idct8_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
+            else                      ff_h264_idct8_add_altivec   (dst + block_offset[i], block + i*16, stride);
+        }
+    }
+}
+
+#define transpose4x16(r0, r1, r2, r3) {      \
+    register vec_u8 r4;                    \
+    register vec_u8 r5;                    \
+    register vec_u8 r6;                    \
+    register vec_u8 r7;                    \
+                                             \
+    r4 = vec_mergeh(r0, r2);  /*0, 2 set 0*/ \
+    r5 = vec_mergel(r0, r2);  /*0, 2 set 1*/ \
+    r6 = vec_mergeh(r1, r3);  /*1, 3 set 0*/ \
+    r7 = vec_mergel(r1, r3);  /*1, 3 set 1*/ \
+                                             \
+    r0 = vec_mergeh(r4, r6);  /*all set 0*/  \
+    r1 = vec_mergel(r4, r6);  /*all set 1*/  \
+    r2 = vec_mergeh(r5, r7);  /*all set 2*/  \
+    r3 = vec_mergel(r5, r7);  /*all set 3*/  \
+}
+
+static inline void write16x4(uint8_t *dst, int dst_stride,
+                             register vec_u8 r0, register vec_u8 r1,
+                             register vec_u8 r2, register vec_u8 r3) {
+    DECLARE_ALIGNED_16(unsigned char, result[64]);
+    uint32_t *src_int = (uint32_t *)result, *dst_int = (uint32_t *)dst;
+    int int_dst_stride = dst_stride/4;
+
+    vec_st(r0, 0, result);
+    vec_st(r1, 16, result);
+    vec_st(r2, 32, result);
+    vec_st(r3, 48, result);
+    /* FIXME: there has to be a better way!!!! */
+    *dst_int = *src_int;
+    *(dst_int+   int_dst_stride) = *(src_int + 1);
+    *(dst_int+ 2*int_dst_stride) = *(src_int + 2);
+    *(dst_int+ 3*int_dst_stride) = *(src_int + 3);
+    *(dst_int+ 4*int_dst_stride) = *(src_int + 4);
+    *(dst_int+ 5*int_dst_stride) = *(src_int + 5);
+    *(dst_int+ 6*int_dst_stride) = *(src_int + 6);
+    *(dst_int+ 7*int_dst_stride) = *(src_int + 7);
+    *(dst_int+ 8*int_dst_stride) = *(src_int + 8);
+    *(dst_int+ 9*int_dst_stride) = *(src_int + 9);
+    *(dst_int+10*int_dst_stride) = *(src_int + 10);
+    *(dst_int+11*int_dst_stride) = *(src_int + 11);
+    *(dst_int+12*int_dst_stride) = *(src_int + 12);
+    *(dst_int+13*int_dst_stride) = *(src_int + 13);
+    *(dst_int+14*int_dst_stride) = *(src_int + 14);
+    *(dst_int+15*int_dst_stride) = *(src_int + 15);
+}
+
+/** \brief performs a 6x16 transpose of data in src, and stores it to dst
+    \todo FIXME: see if we can't spare some vec_lvsl() by them factorizing
+    out of unaligned_load() */
+#define readAndTranspose16x6(src, src_stride, r8, r9, r10, r11, r12, r13) {\
+    register vec_u8 r0  = unaligned_load(0,             src);            \
+    register vec_u8 r1  = unaligned_load(   src_stride, src);            \
+    register vec_u8 r2  = unaligned_load(2* src_stride, src);            \
+    register vec_u8 r3  = unaligned_load(3* src_stride, src);            \
+    register vec_u8 r4  = unaligned_load(4* src_stride, src);            \
+    register vec_u8 r5  = unaligned_load(5* src_stride, src);            \
+    register vec_u8 r6  = unaligned_load(6* src_stride, src);            \
+    register vec_u8 r7  = unaligned_load(7* src_stride, src);            \
+    register vec_u8 r14 = unaligned_load(14*src_stride, src);            \
+    register vec_u8 r15 = unaligned_load(15*src_stride, src);            \
+                                                                           \
+    r8  = unaligned_load( 8*src_stride, src);                              \
+    r9  = unaligned_load( 9*src_stride, src);                              \
+    r10 = unaligned_load(10*src_stride, src);                              \
+    r11 = unaligned_load(11*src_stride, src);                              \
+    r12 = unaligned_load(12*src_stride, src);                              \
+    r13 = unaligned_load(13*src_stride, src);                              \
+                                                                           \
+    /*Merge first pairs*/                                                  \
+    r0 = vec_mergeh(r0, r8);    /*0, 8*/                                   \
+    r1 = vec_mergeh(r1, r9);    /*1, 9*/                                   \
+    r2 = vec_mergeh(r2, r10);   /*2,10*/                                   \
+    r3 = vec_mergeh(r3, r11);   /*3,11*/                                   \
+    r4 = vec_mergeh(r4, r12);   /*4,12*/                                   \
+    r5 = vec_mergeh(r5, r13);   /*5,13*/                                   \
+    r6 = vec_mergeh(r6, r14);   /*6,14*/                                   \
+    r7 = vec_mergeh(r7, r15);   /*7,15*/                                   \
+                                                                           \
+    /*Merge second pairs*/                                                 \
+    r8  = vec_mergeh(r0, r4);   /*0,4, 8,12 set 0*/                        \
+    r9  = vec_mergel(r0, r4);   /*0,4, 8,12 set 1*/                        \
+    r10 = vec_mergeh(r1, r5);   /*1,5, 9,13 set 0*/                        \
+    r11 = vec_mergel(r1, r5);   /*1,5, 9,13 set 1*/                        \
+    r12 = vec_mergeh(r2, r6);   /*2,6,10,14 set 0*/                        \
+    r13 = vec_mergel(r2, r6);   /*2,6,10,14 set 1*/                        \
+    r14 = vec_mergeh(r3, r7);   /*3,7,11,15 set 0*/                        \
+    r15 = vec_mergel(r3, r7);   /*3,7,11,15 set 1*/                        \
+                                                                           \
+    /*Third merge*/                                                        \
+    r0 = vec_mergeh(r8,  r12);  /*0,2,4,6,8,10,12,14 set 0*/               \
+    r1 = vec_mergel(r8,  r12);  /*0,2,4,6,8,10,12,14 set 1*/               \
+    r2 = vec_mergeh(r9,  r13);  /*0,2,4,6,8,10,12,14 set 2*/               \
+    r4 = vec_mergeh(r10, r14);  /*1,3,5,7,9,11,13,15 set 0*/               \
+    r5 = vec_mergel(r10, r14);  /*1,3,5,7,9,11,13,15 set 1*/               \
+    r6 = vec_mergeh(r11, r15);  /*1,3,5,7,9,11,13,15 set 2*/               \
+    /* Don't need to compute 3 and 7*/                                     \
+                                                                           \
+    /*Final merge*/                                                        \
+    r8  = vec_mergeh(r0, r4);   /*all set 0*/                              \
+    r9  = vec_mergel(r0, r4);   /*all set 1*/                              \
+    r10 = vec_mergeh(r1, r5);   /*all set 2*/                              \
+    r11 = vec_mergel(r1, r5);   /*all set 3*/                              \
+    r12 = vec_mergeh(r2, r6);   /*all set 4*/                              \
+    r13 = vec_mergel(r2, r6);   /*all set 5*/                              \
+    /* Don't need to compute 14 and 15*/                                   \
+                                                                           \
+}
+
+// out: o = |x-y| < a
+static inline vec_u8 diff_lt_altivec ( register vec_u8 x,
+                                         register vec_u8 y,
+                                         register vec_u8 a) {
+
+    register vec_u8 diff = vec_subs(x, y);
+    register vec_u8 diffneg = vec_subs(y, x);
+    register vec_u8 o = vec_or(diff, diffneg); /* |x-y| */
+    o = (vec_u8)vec_cmplt(o, a);
+    return o;
+}
+
+static inline vec_u8 h264_deblock_mask ( register vec_u8 p0,
+                                           register vec_u8 p1,
+                                           register vec_u8 q0,
+                                           register vec_u8 q1,
+                                           register vec_u8 alpha,
+                                           register vec_u8 beta) {
+
+    register vec_u8 mask;
+    register vec_u8 tempmask;
+
+    mask = diff_lt_altivec(p0, q0, alpha);
+    tempmask = diff_lt_altivec(p1, p0, beta);
+    mask = vec_and(mask, tempmask);
+    tempmask = diff_lt_altivec(q1, q0, beta);
+    mask = vec_and(mask, tempmask);
+
+    return mask;
+}
+
+// out: newp1 = clip((p2 + ((p0 + q0 + 1) >> 1)) >> 1, p1-tc0, p1+tc0)
+static inline vec_u8 h264_deblock_q1(register vec_u8 p0,
+                                       register vec_u8 p1,
+                                       register vec_u8 p2,
+                                       register vec_u8 q0,
+                                       register vec_u8 tc0) {
+
+    register vec_u8 average = vec_avg(p0, q0);
+    register vec_u8 temp;
+    register vec_u8 uncliped;
+    register vec_u8 ones;
+    register vec_u8 max;
+    register vec_u8 min;
+    register vec_u8 newp1;
+
+    temp = vec_xor(average, p2);
+    average = vec_avg(average, p2);     /*avg(p2, avg(p0, q0)) */
+    ones = vec_splat_u8(1);
+    temp = vec_and(temp, ones);         /*(p2^avg(p0, q0)) & 1 */
+    uncliped = vec_subs(average, temp); /*(p2+((p0+q0+1)>>1))>>1 */
+    max = vec_adds(p1, tc0);
+    min = vec_subs(p1, tc0);
+    newp1 = vec_max(min, uncliped);
+    newp1 = vec_min(max, newp1);
+    return newp1;
+}
+
+#define h264_deblock_p0_q0(p0, p1, q0, q1, tc0masked) {                                           \
+                                                                                                  \
+    const vec_u8 A0v = vec_sl(vec_splat_u8(10), vec_splat_u8(4));                               \
+                                                                                                  \
+    register vec_u8 pq0bit = vec_xor(p0,q0);                                                    \
+    register vec_u8 q1minus;                                                                    \
+    register vec_u8 p0minus;                                                                    \
+    register vec_u8 stage1;                                                                     \
+    register vec_u8 stage2;                                                                     \
+    register vec_u8 vec160;                                                                     \
+    register vec_u8 delta;                                                                      \
+    register vec_u8 deltaneg;                                                                   \
+                                                                                                  \
+    q1minus = vec_nor(q1, q1);                 /* 255 - q1 */                                     \
+    stage1 = vec_avg(p1, q1minus);             /* (p1 - q1 + 256)>>1 */                           \
+    stage2 = vec_sr(stage1, vec_splat_u8(1));  /* (p1 - q1 + 256)>>2 = 64 + (p1 - q1) >> 2 */     \
+    p0minus = vec_nor(p0, p0);                 /* 255 - p0 */                                     \
+    stage1 = vec_avg(q0, p0minus);             /* (q0 - p0 + 256)>>1 */                           \
+    pq0bit = vec_and(pq0bit, vec_splat_u8(1));                                                    \
+    stage2 = vec_avg(stage2, pq0bit);          /* 32 + ((q0 - p0)&1 + (p1 - q1) >> 2 + 1) >> 1 */ \
+    stage2 = vec_adds(stage2, stage1);         /* 160 + ((p0 - q0) + (p1 - q1) >> 2 + 1) >> 1 */  \
+    vec160 = vec_ld(0, &A0v);                                                                     \
+    deltaneg = vec_subs(vec160, stage2);       /* -d */                                           \
+    delta = vec_subs(stage2, vec160);          /* d */                                            \
+    deltaneg = vec_min(tc0masked, deltaneg);                                                      \
+    delta = vec_min(tc0masked, delta);                                                            \
+    p0 = vec_subs(p0, deltaneg);                                                                  \
+    q0 = vec_subs(q0, delta);                                                                     \
+    p0 = vec_adds(p0, delta);                                                                     \
+    q0 = vec_adds(q0, deltaneg);                                                                  \
+}
+
+#define h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0) {            \
+    DECLARE_ALIGNED_16(unsigned char, temp[16]);                                             \
+    register vec_u8 alphavec;                                                              \
+    register vec_u8 betavec;                                                               \
+    register vec_u8 mask;                                                                  \
+    register vec_u8 p1mask;                                                                \
+    register vec_u8 q1mask;                                                                \
+    register vector signed   char tc0vec;                                                    \
+    register vec_u8 finaltc0;                                                              \
+    register vec_u8 tc0masked;                                                             \
+    register vec_u8 newp1;                                                                 \
+    register vec_u8 newq1;                                                                 \
+                                                                                             \
+    temp[0] = alpha;                                                                         \
+    temp[1] = beta;                                                                          \
+    alphavec = vec_ld(0, temp);                                                              \
+    betavec = vec_splat(alphavec, 0x1);                                                      \
+    alphavec = vec_splat(alphavec, 0x0);                                                     \
+    mask = h264_deblock_mask(p0, p1, q0, q1, alphavec, betavec); /*if in block */            \
+                                                                                             \
+    *((int *)temp) = *((int *)tc0);                                                          \
+    tc0vec = vec_ld(0, (signed char*)temp);                                                  \
+    tc0vec = vec_mergeh(tc0vec, tc0vec);                                                     \
+    tc0vec = vec_mergeh(tc0vec, tc0vec);                                                     \
+    mask = vec_and(mask, vec_cmpgt(tc0vec, vec_splat_s8(-1)));  /* if tc0[i] >= 0 */         \
+    finaltc0 = vec_and((vec_u8)tc0vec, mask);     /* tc = tc0 */                           \
+                                                                                             \
+    p1mask = diff_lt_altivec(p2, p0, betavec);                                               \
+    p1mask = vec_and(p1mask, mask);                             /* if ( |p2 - p0| < beta) */ \
+    tc0masked = vec_and(p1mask, (vec_u8)tc0vec);                                           \
+    finaltc0 = vec_sub(finaltc0, p1mask);                       /* tc++ */                   \
+    newp1 = h264_deblock_q1(p0, p1, p2, q0, tc0masked);                                      \
+    /*end if*/                                                                               \
+                                                                                             \
+    q1mask = diff_lt_altivec(q2, q0, betavec);                                               \
+    q1mask = vec_and(q1mask, mask);                             /* if ( |q2 - q0| < beta ) */\
+    tc0masked = vec_and(q1mask, (vec_u8)tc0vec);                                           \
+    finaltc0 = vec_sub(finaltc0, q1mask);                       /* tc++ */                   \
+    newq1 = h264_deblock_q1(p0, q1, q2, q0, tc0masked);                                      \
+    /*end if*/                                                                               \
+                                                                                             \
+    h264_deblock_p0_q0(p0, p1, q0, q1, finaltc0);                                            \
+    p1 = newp1;                                                                              \
+    q1 = newq1;                                                                              \
+}
+
+static void h264_v_loop_filter_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
+
+    if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) >= 0) {
+        register vec_u8 p2 = vec_ld(-3*stride, pix);
+        register vec_u8 p1 = vec_ld(-2*stride, pix);
+        register vec_u8 p0 = vec_ld(-1*stride, pix);
+        register vec_u8 q0 = vec_ld(0, pix);
+        register vec_u8 q1 = vec_ld(stride, pix);
+        register vec_u8 q2 = vec_ld(2*stride, pix);
+        h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0);
+        vec_st(p1, -2*stride, pix);
+        vec_st(p0, -1*stride, pix);
+        vec_st(q0, 0, pix);
+        vec_st(q1, stride, pix);
+    }
+}
+
+static void h264_h_loop_filter_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
+
+    register vec_u8 line0, line1, line2, line3, line4, line5;
+    if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) < 0)
+        return;
+    readAndTranspose16x6(pix-3, stride, line0, line1, line2, line3, line4, line5);
+    h264_loop_filter_luma_altivec(line0, line1, line2, line3, line4, line5, alpha, beta, tc0);
+    transpose4x16(line1, line2, line3, line4);
+    write16x4(pix-2, stride, line1, line2, line3, line4);
+}
 
 void dsputil_h264_init_ppc(DSPContext* c, AVCodecContext *avctx) {
 
-#ifdef HAVE_ALTIVEC
-  if (has_altivec()) {
-    c->put_h264_chroma_pixels_tab[0] = put_h264_chroma_mc8_altivec;
-    c->avg_h264_chroma_pixels_tab[0] = avg_h264_chroma_mc8_altivec;
+    if (has_altivec()) {
+        c->put_h264_chroma_pixels_tab[0] = put_h264_chroma_mc8_altivec;
+        c->put_no_rnd_h264_chroma_pixels_tab[0] = put_no_rnd_h264_chroma_mc8_altivec;
+        c->avg_h264_chroma_pixels_tab[0] = avg_h264_chroma_mc8_altivec;
+/* ff_h264_idct_add_altivec may be re-enabled once AltiVec versions of
+   h264_idct_add16, h264_idct_add16intra, h264_idct_add8 are implemented
+        c->h264_idct_add = ff_h264_idct_add_altivec;
+*/
+        c->h264_idct8_add = ff_h264_idct8_add_altivec;
+        c->h264_idct8_add4 = ff_h264_idct8_add4_altivec;
+        c->h264_v_loop_filter_luma= h264_v_loop_filter_luma_altivec;
+        c->h264_h_loop_filter_luma= h264_h_loop_filter_luma_altivec;
 
 #define dspfunc(PFX, IDX, NUM) \
-    c->PFX ## _pixels_tab[IDX][ 0] = PFX ## NUM ## _mc00_altivec; \
-    c->PFX ## _pixels_tab[IDX][ 1] = PFX ## NUM ## _mc10_altivec; \
-    c->PFX ## _pixels_tab[IDX][ 2] = PFX ## NUM ## _mc20_altivec; \
-    c->PFX ## _pixels_tab[IDX][ 3] = PFX ## NUM ## _mc30_altivec; \
-    c->PFX ## _pixels_tab[IDX][ 4] = PFX ## NUM ## _mc01_altivec; \
-    c->PFX ## _pixels_tab[IDX][ 5] = PFX ## NUM ## _mc11_altivec; \
-    c->PFX ## _pixels_tab[IDX][ 6] = PFX ## NUM ## _mc21_altivec; \
-    c->PFX ## _pixels_tab[IDX][ 7] = PFX ## NUM ## _mc31_altivec; \
-    c->PFX ## _pixels_tab[IDX][ 8] = PFX ## NUM ## _mc02_altivec; \
-    c->PFX ## _pixels_tab[IDX][ 9] = PFX ## NUM ## _mc12_altivec; \
-    c->PFX ## _pixels_tab[IDX][10] = PFX ## NUM ## _mc22_altivec; \
-    c->PFX ## _pixels_tab[IDX][11] = PFX ## NUM ## _mc32_altivec; \
-    c->PFX ## _pixels_tab[IDX][12] = PFX ## NUM ## _mc03_altivec; \
-    c->PFX ## _pixels_tab[IDX][13] = PFX ## NUM ## _mc13_altivec; \
-    c->PFX ## _pixels_tab[IDX][14] = PFX ## NUM ## _mc23_altivec; \
-    c->PFX ## _pixels_tab[IDX][15] = PFX ## NUM ## _mc33_altivec
-
-    dspfunc(put_h264_qpel, 0, 16);
-    dspfunc(avg_h264_qpel, 0, 16);
+        c->PFX ## _pixels_tab[IDX][ 0] = PFX ## NUM ## _mc00_altivec; \
+        c->PFX ## _pixels_tab[IDX][ 1] = PFX ## NUM ## _mc10_altivec; \
+        c->PFX ## _pixels_tab[IDX][ 2] = PFX ## NUM ## _mc20_altivec; \
+        c->PFX ## _pixels_tab[IDX][ 3] = PFX ## NUM ## _mc30_altivec; \
+        c->PFX ## _pixels_tab[IDX][ 4] = PFX ## NUM ## _mc01_altivec; \
+        c->PFX ## _pixels_tab[IDX][ 5] = PFX ## NUM ## _mc11_altivec; \
+        c->PFX ## _pixels_tab[IDX][ 6] = PFX ## NUM ## _mc21_altivec; \
+        c->PFX ## _pixels_tab[IDX][ 7] = PFX ## NUM ## _mc31_altivec; \
+        c->PFX ## _pixels_tab[IDX][ 8] = PFX ## NUM ## _mc02_altivec; \
+        c->PFX ## _pixels_tab[IDX][ 9] = PFX ## NUM ## _mc12_altivec; \
+        c->PFX ## _pixels_tab[IDX][10] = PFX ## NUM ## _mc22_altivec; \
+        c->PFX ## _pixels_tab[IDX][11] = PFX ## NUM ## _mc32_altivec; \
+        c->PFX ## _pixels_tab[IDX][12] = PFX ## NUM ## _mc03_altivec; \
+        c->PFX ## _pixels_tab[IDX][13] = PFX ## NUM ## _mc13_altivec; \
+        c->PFX ## _pixels_tab[IDX][14] = PFX ## NUM ## _mc23_altivec; \
+        c->PFX ## _pixels_tab[IDX][15] = PFX ## NUM ## _mc33_altivec
+
+        dspfunc(put_h264_qpel, 0, 16);
+        dspfunc(avg_h264_qpel, 0, 16);
 #undef dspfunc
-
-  } else
-#endif /* HAVE_ALTIVEC */
-  {
-    // Non-AltiVec PPC optimisations
-
-    // ... pending ...
-  }
+    }
 }