#include "avcodec.h"
#include "internal.h"
#include "thread.h"
+#include "libavutil/common.h"
#if HAVE_PTHREADS
#include <pthread.h>
PerThreadContext *p = arg;
FrameThreadContext *fctx = p->parent;
AVCodecContext *avctx = p->avctx;
- AVCodec *codec = avctx->codec;
+ const AVCodec *codec = avctx->codec;
while (1) {
if (p->state == STATE_INPUT_READY && !fctx->die) {
int err = 0;
if (dst != src) {
- dst->sub_id = src->sub_id;
dst->time_base = src->time_base;
dst->width = src->width;
dst->height = src->height;
dst->release_buffer = src->release_buffer;
dst->opaque = src->opaque;
- dst->dsp_mask = src->dsp_mask;
dst->debug = src->debug;
dst->debug_mv = src->debug_mv;
dst->slice_flags = src->slice_flags;
dst->flags2 = src->flags2;
- copy_fields(skip_loop_filter, bidir_refine);
+ copy_fields(skip_loop_filter, subtitle_header);
dst->frame_number = src->frame_number;
dst->reordered_opaque = src->reordered_opaque;
{
FrameThreadContext *fctx = p->parent;
PerThreadContext *prev_thread = fctx->prev_thread;
- AVCodec *codec = p->avctx->codec;
+ const AVCodec *codec = p->avctx->codec;
uint8_t *buf = p->avpkt.data;
if (!avpkt->size && !(codec->capabilities & CODEC_CAP_DELAY)) return 0;
* If we're still receiving the initial packets, don't return a frame.
*/
- if (fctx->delaying && avpkt->size) {
+ if (fctx->delaying) {
if (fctx->next_decoding >= (avctx->thread_count-1)) fctx->delaying = 0;
*got_picture_ptr=0;
- return avpkt->size;
+ if (avpkt->size)
+ return avpkt->size;
}
/*
*picture = p->frame;
*got_picture_ptr = p->got_frame;
picture->pkt_dts = p->avpkt.dts;
- picture->sample_aspect_ratio = avctx->sample_aspect_ratio;
- picture->width = avctx->width;
- picture->height = avctx->height;
- picture->format = avctx->pix_fmt;
/*
* A later call with avkpt->size == 0 may loop over all threads,
static void frame_thread_free(AVCodecContext *avctx, int thread_count)
{
FrameThreadContext *fctx = avctx->thread_opaque;
- AVCodec *codec = avctx->codec;
+ const AVCodec *codec = avctx->codec;
int i;
park_frame_worker_threads(fctx, thread_count);
static int frame_thread_init(AVCodecContext *avctx)
{
int thread_count = avctx->thread_count;
- AVCodec *codec = avctx->codec;
+ const AVCodec *codec = avctx->codec;
AVCodecContext *src = avctx;
FrameThreadContext *fctx;
int i, err = 0;
void ff_thread_flush(AVCodecContext *avctx)
{
+ int i;
FrameThreadContext *fctx = avctx->thread_opaque;
if (!avctx->thread_opaque) return;
fctx->next_decoding = fctx->next_finished = 0;
fctx->delaying = 1;
fctx->prev_thread = NULL;
+ for (i = 0; i < avctx->thread_count; i++) {
+ PerThreadContext *p = &fctx->threads[i];
+ // Make sure decode flush calls with size=0 won't return old frames
+ p->got_frame = 0;
+
+ release_delayed_buffers(p);
+ }
}
static int *allocate_progress(PerThreadContext *p)
ff_thread_finish_setup(avctx);
}
+ if (err) {
+ free_progress(f);
+ f->thread_opaque = NULL;
+ }
pthread_mutex_unlock(&p->parent->buffer_mutex);
return err;
avctx->thread_count = 1;
avctx->active_thread_type = 0;
}
+
+ if (avctx->thread_count > MAX_AUTO_THREADS)
+ av_log(avctx, AV_LOG_WARNING,
+ "Application has requested %d threads. Using a thread count greater than %d is not recommended.\n",
+ avctx->thread_count, MAX_AUTO_THREADS);
}
int ff_thread_init(AVCodecContext *avctx)