int res;
res = ff_alloc_a53_sei(frame, sizeof(mfxPayload) + 2, (void**)&payload, &sei_size);
- if (res < 0)
+ if (res < 0 || !payload)
return res;
sei_data = (mfxU8*)(payload + 1);
{ "look_ahead", "Use VBR algorithm with look ahead", OFFSET(qsv.look_ahead), AV_OPT_TYPE_INT, { .i64 = 1 }, 0, 1, VE },
{ "look_ahead_depth", "Depth of look ahead in number frames", OFFSET(qsv.look_ahead_depth), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 100, VE },
#endif
-
-#if QSV_VERSION_ATLEAST(1,8)
+#if QSV_HAVE_LA_DS
{ "look_ahead_downsampling", NULL, OFFSET(qsv.look_ahead_downsampling), AV_OPT_TYPE_INT, { .i64 = MFX_LOOKAHEAD_DS_UNKNOWN }, MFX_LOOKAHEAD_DS_UNKNOWN, MFX_LOOKAHEAD_DS_2x, VE, "look_ahead_downsampling" },
{ "unknown" , NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_LOOKAHEAD_DS_UNKNOWN }, INT_MIN, INT_MAX, VE, "look_ahead_downsampling" },
{ "off" , NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_LOOKAHEAD_DS_OFF }, INT_MIN, INT_MAX, VE, "look_ahead_downsampling" },