#ifndef AVCODEC_RECTANGLE_H
#define AVCODEC_RECTANGLE_H
-#include <assert.h>
#include "config.h"
#include "libavutil/common.h"
+#include "libavutil/avassert.h"
#include "dsputil.h"
/**
*/
static av_always_inline void fill_rectangle(void *vp, int w, int h, int stride, uint32_t val, int size){
uint8_t *p= (uint8_t*)vp;
- assert(size==1 || size==2 || size==4);
- assert(w<=4);
+ av_assert2(size==1 || size==2 || size==4);
+ av_assert2(w<=4);
w *= size;
stride *= size;
- assert((((long)vp)&(FFMIN(w, STRIDE_ALIGN)-1)) == 0);
- assert((stride&(w-1))==0);
+ av_assert2((((long)vp)&(FFMIN(w, STRIDE_ALIGN)-1)) == 0);
+ av_assert2((stride&(w-1))==0);
if(w==2){
const uint16_t v= size==4 ? val : val*0x0101;
*(uint16_t*)(p + 0*stride)= v;
*(uint32_t*)(p +12+3*stride)= val;
#endif
}else
- assert(0);
- assert(h==4);
+ av_assert2(0);
+ av_assert2(h==4);
}
#endif /* AVCODEC_RECTANGLE_H */