unsigned int rb0, rb1, rb2, rb3, g0, g1, g2, g3;
uint32_t colors[4], pixels;
- c0 = le2me_16(*(uint16_t *)(s));
- c1 = le2me_16(*(uint16_t *)(s+2));
+ c0 = AV_RL16(s);
+ c1 = AV_RL16(s+2);
rb0 = (c0<<3 | c0<<8) & 0xf800f8;
rb1 = (c1<<3 | c1<<8) & 0xf800f8;
colors[2] = rb2 + g2 + a;
- pixels = le2me_32(*(uint32_t *)(s+4));
+ pixels = AV_RL32(s+4);
for (y=0; y<4; y++) {
for (x=0; x<4; x++) {
a = (alpha & 0x0f) << 28;