}
}
-static av_always_inline void sbr_hf_apply_noise(int (*Y)[2],
+static av_always_inline int sbr_hf_apply_noise(int (*Y)[2],
const SoftFloat *s_m,
const SoftFloat *q_filt,
int noise,
int shift, round;
shift = 22 - s_m[m].exp;
- if (shift < 30) {
+ if (shift < 1) {
+ av_log(NULL, AV_LOG_ERROR, "Overflow in sbr_hf_apply_noise, shift=%d\n", shift);
+ return AVERROR(ERANGE);
+ } else if (shift < 30) {
round = 1 << (shift-1);
y0 += (s_m[m].mant * phi_sign0 + round) >> shift;
y1 += (s_m[m].mant * phi_sign1 + round) >> shift;
int64_t accu;
shift = 22 - q_filt[m].exp;
- if (shift < 30) {
+ if (shift < 1) {
+ av_log(NULL, AV_LOG_ERROR, "Overflow in sbr_hf_apply_noise, shift=%d\n", shift);
+ return AVERROR(ERANGE);
+ } else if (shift < 30) {
round = 1 << (shift-1);
accu = (int64_t)q_filt[m].mant * ff_sbr_noise_table_fixed[noise][0];
Y[m][1] = y1;
phi_sign1 = -phi_sign1;
}
+ return 0;
}
#include "sbrdsp_template.c"