static void synth_filter_float(FFTContext *imdct,
float *synth_buf_ptr, int *synth_buf_offset,
float synth_buf2[32], const float window[512],
- float out[32], const float in[32], float scale, float bias)
+ float out[32], const float in[32], float scale)
{
float *synth_buf= synth_buf_ptr + *synth_buf_offset;
int i, j;
- ff_imdct_half(imdct, synth_buf, in);
+ imdct->imdct_half(imdct, synth_buf, in);
for (i = 0; i < 16; i++){
float a= synth_buf2[i ];
c += window[i + j + 32]*( synth_buf[16 + i + j - 512]);
d += window[i + j + 48]*( synth_buf[31 - i + j - 512]);
}
- out[i ] = a*scale + bias;
- out[i + 16] = b*scale + bias;
+ out[i ] = a*scale;
+ out[i + 16] = b*scale;
synth_buf2[i ] = c;
synth_buf2[i + 16] = d;
}