#include "texturedsp.h"
-#define RGBA(r, g, b, a) (r) | ((g) << 8) | ((b) << 16) | ((a) << 24)
+#define RGBA(r, g, b, a) ((uint8_t)(r) << 0) | \
+ ((uint8_t)(g) << 8) | \
+ ((uint8_t)(b) << 16) | \
+ ((uint8_t)(a) << 24)
static av_always_inline void extract_color(uint32_t colors[4],
uint16_t color0,