#include "libavutil/attributes.h"
#include "libavutil/common.h"
#include "libavutil/intreadwrite.h"
+#include "libavutil/libm.h"
#include "texturedsp.h"
int d = (255 * 255 - r * r - g * g) / 2;
if (d > 0)
- b = rint(sqrtf(d));
+ b = lrint(sqrtf(d));
p[0] = r;
p[1] = g;