AVFrame picture;
} TXDContext;
-static int txd_init(AVCodecContext *avctx) {
+static av_cold int txd_init(AVCodecContext *avctx) {
TXDContext *s = avctx->priv_data;
avcodec_get_frame_defaults(&s->picture);
}
static int txd_decode_frame(AVCodecContext *avctx, void *data, int *data_size,
- uint8_t *buf, int buf_size) {
+ const uint8_t *buf, int buf_size) {
TXDContext * const s = avctx->priv_data;
AVFrame *picture = data;
AVFrame * const p = &s->picture;
unsigned int version, w, h, d3d_format, depth, stride, mipmap_count, flags;
unsigned int y, v;
- uint8_t *ptr, *cur = buf;
- uint32_t *palette = (uint32_t *)(cur + 88), *pal;
+ uint8_t *ptr;
+ const uint8_t *cur = buf;
+ const uint32_t *palette = (const uint32_t *)(cur + 88);
+ uint32_t *pal;
version = AV_RL32(cur);
d3d_format = AV_RL32(cur+76);
return -1;
}
-static int txd_end(AVCodecContext *avctx) {
+static av_cold int txd_end(AVCodecContext *avctx) {
TXDContext *s = avctx->priv_data;
if (s->picture.data[0])
txd_end,
txd_decode_frame,
0,
- NULL
+ NULL,
+ .long_name = "Renderware TXD (TeXture Dictionary) image",
};