GetByteContext gb;
AVFrame *picture = data;
AVFrame * const p = &s->picture;
- unsigned int version, w, h, d3d_format, depth, stride, mipmap_count, flags;
+ unsigned int version, w, h, d3d_format, depth, stride, flags;
+ unsigned int av_unused mipmap_count;
unsigned int y, v;
uint8_t *ptr;
uint32_t *pal;
.close = txd_end,
.decode = txd_decode_frame,
.capabilities = CODEC_CAP_DR1,
- .long_name = NULL_IF_CONFIG_SMALL("Renderware TXD (TeXture Dictionary) image"),
+ .long_name = NULL_IF_CONFIG_SMALL("Renderware TXD (TeXture Dictionary) image"),
};