* those frames will be dropped.
* @return 0 in case of success, a negative value representing the error otherwise.
*/
-int ff_v4l2_context_set_status(V4L2Context* ctx, int cmd);
+int ff_v4l2_context_set_status(V4L2Context* ctx, uint32_t cmd);
/**
* Dequeues a buffer from a V4L2Context to an AVPacket.