if (avctx->framerate.num > 0 && avctx->framerate.den > 0)
vseq->frame_rate = (float)avctx->framerate.num / avctx->framerate.den;
else
- vseq->frame_rate = (float)avctx->time_base.num / avctx->time_base.den;
+ vseq->frame_rate = (float)avctx->time_base.den / avctx->time_base.num;
vseq->aspect_ratio_information = 1;
vseq->vbv_buffer_size = avctx->rc_buffer_size / (16 * 1024);