H264ChromaContext h264chroma;
VC1DSPContext vc1dsp;
- int bits;
-
/** Simple/Main Profile sequence header */
//@{
int res_sprite; ///< reserved, sprite mode
int ff_vc1_decode_end(AVCodecContext *avctx);
void ff_vc1_decode_blocks(VC1Context *v);
-void ff_vc1_loop_filter_iblk(VC1Context *v, int pq);
void ff_vc1_i_overlap_filter(VC1Context *v);
void ff_vc1_p_overlap_filter(VC1Context *v);
void ff_vc1_i_loop_filter(VC1Context *v);