uint8_t (*curr_luty)[256] ,(*curr_lutuv)[256];
int last_use_ic, *curr_use_ic, next_use_ic, aux_use_ic;
int rnd; ///< rounding control
+ int cbptab;
/** Frame decoding info for S/M profiles only */
//@{
int frfd, brfd; ///< reference frame distance (forward or backward)
int first_pic_header_flag;
int pic_header_flag;
+ int mbmodetab;
+ int icbptab;
+ int imvtab;
+ int twomvbptab;
+ int fourmvbptab;
/** Frame decoding info for sprite modes */
//@{
int ff_vc1_decode_end(AVCodecContext *avctx);
void ff_vc1_decode_blocks(VC1Context *v);
-void ff_vc1_loop_filter_iblk(VC1Context *v, int pq);
-void ff_vc1_loop_filter_iblk_delayed(VC1Context *v, int pq);
-void ff_vc1_smooth_overlap_filter_iblk(VC1Context *v);
-void ff_vc1_apply_p_loop_filter(VC1Context *v);
+void ff_vc1_i_overlap_filter(VC1Context *v);
+void ff_vc1_p_overlap_filter(VC1Context *v);
+void ff_vc1_i_loop_filter(VC1Context *v);
+void ff_vc1_p_loop_filter(VC1Context *v);
+void ff_vc1_p_intfr_loop_filter(VC1Context *v);
+void ff_vc1_b_intfi_loop_filter(VC1Context *v);
void ff_vc1_mc_1mv(VC1Context *v, int dir);
void ff_vc1_mc_4mv_luma(VC1Context *v, int n, int dir, int avg);