#include "vc1.h"
#include "vc1dsp.h"
-void ff_vc1_loop_filter_iblk(VC1Context *v, int pq)
-{
- MpegEncContext *s = &v->s;
- int j;
- if (!s->first_slice_line) {
- v->vc1dsp.vc1_v_loop_filter16(s->dest[0], s->linesize, pq);
- if (s->mb_x)
- v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 16 * s->linesize, s->linesize, pq);
- v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 16 * s->linesize + 8, s->linesize, pq);
- if (!CONFIG_GRAY || !(s->avctx->flags & AV_CODEC_FLAG_GRAY))
- for (j = 0; j < 2; j++) {
- v->vc1dsp.vc1_v_loop_filter8(s->dest[j + 1], s->uvlinesize, pq);
- if (s->mb_x)
- v->vc1dsp.vc1_h_loop_filter8(s->dest[j + 1] - 8 * s->uvlinesize, s->uvlinesize, pq);
- }
- }
- v->vc1dsp.vc1_v_loop_filter16(s->dest[0] + 8 * s->linesize, s->linesize, pq);
-
- if (s->mb_y == s->end_mb_y - 1) {
- if (s->mb_x) {
- v->vc1dsp.vc1_h_loop_filter16(s->dest[0], s->linesize, pq);
- if (!CONFIG_GRAY || !(s->avctx->flags & AV_CODEC_FLAG_GRAY)) {
- v->vc1dsp.vc1_h_loop_filter8(s->dest[1], s->uvlinesize, pq);
- v->vc1dsp.vc1_h_loop_filter8(s->dest[2], s->uvlinesize, pq);
- }
- }
- v->vc1dsp.vc1_h_loop_filter16(s->dest[0] + 8, s->linesize, pq);
- }
-}
-
-void ff_vc1_loop_filter_iblk_delayed(VC1Context *v, int pq)
-{
- MpegEncContext *s = &v->s;
- int j;
-
- /* The loopfilter runs 1 row and 1 column behind the overlap filter, which
- * means it runs two rows/cols behind the decoding loop. */
- if (!s->first_slice_line) {
- if (s->mb_x) {
- if (s->mb_y >= s->start_mb_y + 2) {
- v->vc1dsp.vc1_v_loop_filter16(s->dest[0] - 16 * s->linesize - 16, s->linesize, pq);
-
- if (s->mb_x >= 2)
- v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 32 * s->linesize - 16, s->linesize, pq);
- v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 32 * s->linesize - 8, s->linesize, pq);
- if (!CONFIG_GRAY || !(s->avctx->flags & AV_CODEC_FLAG_GRAY))
- for (j = 0; j < 2; j++) {
- v->vc1dsp.vc1_v_loop_filter8(s->dest[j + 1] - 8 * s->uvlinesize - 8, s->uvlinesize, pq);
- if (s->mb_x >= 2) {
- v->vc1dsp.vc1_h_loop_filter8(s->dest[j + 1] - 16 * s->uvlinesize - 8, s->uvlinesize, pq);
- }
- }
- }
- v->vc1dsp.vc1_v_loop_filter16(s->dest[0] - 8 * s->linesize - 16, s->linesize, pq);
- }
-
- if (s->mb_x == s->mb_width - 1) {
- if (s->mb_y >= s->start_mb_y + 2) {
- v->vc1dsp.vc1_v_loop_filter16(s->dest[0] - 16 * s->linesize, s->linesize, pq);
-
- if (s->mb_x)
- v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 32 * s->linesize, s->linesize, pq);
- v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 32 * s->linesize + 8, s->linesize, pq);
- if (!CONFIG_GRAY || !(s->avctx->flags & AV_CODEC_FLAG_GRAY))
- for (j = 0; j < 2; j++) {
- v->vc1dsp.vc1_v_loop_filter8(s->dest[j + 1] - 8 * s->uvlinesize, s->uvlinesize, pq);
- if (s->mb_x >= 2) {
- v->vc1dsp.vc1_h_loop_filter8(s->dest[j + 1] - 16 * s->uvlinesize, s->uvlinesize, pq);
- }
- }
- }
- v->vc1dsp.vc1_v_loop_filter16(s->dest[0] - 8 * s->linesize, s->linesize, pq);
- }
-
- if (s->mb_y == s->end_mb_y) {
- if (s->mb_x) {
- if (s->mb_x >= 2)
- v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 16 * s->linesize - 16, s->linesize, pq);
- v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 16 * s->linesize - 8, s->linesize, pq);
- if (s->mb_x >= 2 && (!CONFIG_GRAY || !(s->avctx->flags & AV_CODEC_FLAG_GRAY))) {
- for (j = 0; j < 2; j++) {
- v->vc1dsp.vc1_h_loop_filter8(s->dest[j + 1] - 8 * s->uvlinesize - 8, s->uvlinesize, pq);
- }
- }
- }
-
- if (s->mb_x == s->mb_width - 1) {
- if (s->mb_x)
- v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 16 * s->linesize, s->linesize, pq);
- v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 16 * s->linesize + 8, s->linesize, pq);
- if (s->mb_x && (!CONFIG_GRAY || !(s->avctx->flags & AV_CODEC_FLAG_GRAY))) {
- for (j = 0; j < 2; j++) {
- v->vc1dsp.vc1_h_loop_filter8(s->dest[j + 1] - 8 * s->uvlinesize, s->uvlinesize, pq);
- }
- }
- }
- }
- }
-}
-
-void ff_vc1_smooth_overlap_filter_iblk(VC1Context *v)
-{
- MpegEncContext *s = &v->s;
- int mb_pos;
-
- if (v->condover == CONDOVER_NONE)
- return;
-
- mb_pos = s->mb_x + s->mb_y * s->mb_stride;
-
- /* Within a MB, the horizontal overlap always runs before the vertical.
- * To accomplish that, we run the H on left and internal borders of the
- * currently decoded MB. Then, we wait for the next overlap iteration
- * to do H overlap on the right edge of this MB, before moving over and
- * running the V overlap. Therefore, the V overlap makes us trail by one
- * MB col and the H overlap filter makes us trail by one MB row. This
- * is reflected in the time at which we run the put_pixels loop. */
- if (v->condover == CONDOVER_ALL || v->pq >= 9 || v->over_flags_plane[mb_pos]) {
- if (s->mb_x && (v->condover == CONDOVER_ALL || v->pq >= 9 ||
- v->over_flags_plane[mb_pos - 1])) {
- v->vc1dsp.vc1_h_s_overlap(v->block[v->left_blk_idx][1],
- v->block[v->cur_blk_idx][0]);
- v->vc1dsp.vc1_h_s_overlap(v->block[v->left_blk_idx][3],
- v->block[v->cur_blk_idx][2]);
- if (!CONFIG_GRAY || !(s->avctx->flags & AV_CODEC_FLAG_GRAY)) {
- v->vc1dsp.vc1_h_s_overlap(v->block[v->left_blk_idx][4],
- v->block[v->cur_blk_idx][4]);
- v->vc1dsp.vc1_h_s_overlap(v->block[v->left_blk_idx][5],
- v->block[v->cur_blk_idx][5]);
- }
- }
- v->vc1dsp.vc1_h_s_overlap(v->block[v->cur_blk_idx][0],
- v->block[v->cur_blk_idx][1]);
- v->vc1dsp.vc1_h_s_overlap(v->block[v->cur_blk_idx][2],
- v->block[v->cur_blk_idx][3]);
-
- if (s->mb_x == s->mb_width - 1) {
- if (!s->first_slice_line && (v->condover == CONDOVER_ALL || v->pq >= 9 ||
- v->over_flags_plane[mb_pos - s->mb_stride])) {
- v->vc1dsp.vc1_v_s_overlap(v->block[v->top_blk_idx][2],
- v->block[v->cur_blk_idx][0]);
- v->vc1dsp.vc1_v_s_overlap(v->block[v->top_blk_idx][3],
- v->block[v->cur_blk_idx][1]);
- if (!CONFIG_GRAY || !(s->avctx->flags & AV_CODEC_FLAG_GRAY)) {
- v->vc1dsp.vc1_v_s_overlap(v->block[v->top_blk_idx][4],
- v->block[v->cur_blk_idx][4]);
- v->vc1dsp.vc1_v_s_overlap(v->block[v->top_blk_idx][5],
- v->block[v->cur_blk_idx][5]);
- }
- }
- v->vc1dsp.vc1_v_s_overlap(v->block[v->cur_blk_idx][0],
- v->block[v->cur_blk_idx][2]);
- v->vc1dsp.vc1_v_s_overlap(v->block[v->cur_blk_idx][1],
- v->block[v->cur_blk_idx][3]);
- }
- }
- if (s->mb_x && (v->condover == CONDOVER_ALL || v->over_flags_plane[mb_pos - 1])) {
- if (!s->first_slice_line && (v->condover == CONDOVER_ALL || v->pq >= 9 ||
- v->over_flags_plane[mb_pos - s->mb_stride - 1])) {
- v->vc1dsp.vc1_v_s_overlap(v->block[v->topleft_blk_idx][2],
- v->block[v->left_blk_idx][0]);
- v->vc1dsp.vc1_v_s_overlap(v->block[v->topleft_blk_idx][3],
- v->block[v->left_blk_idx][1]);
- if (!CONFIG_GRAY || !(s->avctx->flags & AV_CODEC_FLAG_GRAY)) {
- v->vc1dsp.vc1_v_s_overlap(v->block[v->topleft_blk_idx][4],
- v->block[v->left_blk_idx][4]);
- v->vc1dsp.vc1_v_s_overlap(v->block[v->topleft_blk_idx][5],
- v->block[v->left_blk_idx][5]);
- }
- }
- v->vc1dsp.vc1_v_s_overlap(v->block[v->left_blk_idx][0],
- v->block[v->left_blk_idx][2]);
- v->vc1dsp.vc1_v_s_overlap(v->block[v->left_blk_idx][1],
- v->block[v->left_blk_idx][3]);
- }
-}
-
static av_always_inline void vc1_h_overlap_filter(VC1Context *v, int16_t (*left_block)[64],
- int16_t (*right_block)[64], int block_num)
+ int16_t (*right_block)[64], int left_fieldtx,
+ int right_fieldtx, int block_num)
{
- if (left_block != right_block || (block_num & 5) == 1) {
- if (block_num > 3)
- v->vc1dsp.vc1_h_s_overlap(left_block[block_num], right_block[block_num]);
- else if (block_num & 1)
- v->vc1dsp.vc1_h_s_overlap(right_block[block_num - 1], right_block[block_num]);
- else
- v->vc1dsp.vc1_h_s_overlap(left_block[block_num + 1], right_block[block_num]);
+ switch (block_num) {
+ case 0:
+ v->vc1dsp.vc1_h_s_overlap(left_block[2],
+ right_block[0],
+ left_fieldtx ^ right_fieldtx ? 16 - 8 * left_fieldtx : 8,
+ left_fieldtx ^ right_fieldtx ? 16 - 8 * right_fieldtx : 8,
+ left_fieldtx || right_fieldtx ? 0 : 1);
+ break;
+
+ case 1:
+ v->vc1dsp.vc1_h_s_overlap(right_block[0],
+ right_block[2],
+ 8,
+ 8,
+ right_fieldtx ? 0 : 1);
+ break;
+
+ case 2:
+ v->vc1dsp.vc1_h_s_overlap(!left_fieldtx && right_fieldtx ? left_block[2] + 8 : left_block[3],
+ left_fieldtx && !right_fieldtx ? right_block[0] + 8 : right_block[1],
+ left_fieldtx ^ right_fieldtx ? 16 - 8 * left_fieldtx : 8,
+ left_fieldtx ^ right_fieldtx ? 16 - 8 * right_fieldtx : 8,
+ left_fieldtx || right_fieldtx ? 2 : 1);
+ break;
+
+ case 3:
+ v->vc1dsp.vc1_h_s_overlap(right_block[1],
+ right_block[3],
+ 8,
+ 8,
+ right_fieldtx ? 2 : 1);
+ break;
+
+ case 4:
+ case 5:
+ v->vc1dsp.vc1_h_s_overlap(left_block[block_num], right_block[block_num], 8, 8, 1);
+ break;
}
}
static av_always_inline void vc1_v_overlap_filter(VC1Context *v, int16_t (*top_block)[64],
int16_t (*bottom_block)[64], int block_num)
{
- if (top_block != bottom_block || block_num & 2) {
- if (block_num > 3)
- v->vc1dsp.vc1_v_s_overlap(top_block[block_num], bottom_block[block_num]);
- else if (block_num & 2)
- v->vc1dsp.vc1_v_s_overlap(bottom_block[block_num - 2], bottom_block[block_num]);
- else
- v->vc1dsp.vc1_v_s_overlap(top_block[block_num + 2], bottom_block[block_num]);
+ switch (block_num) {
+ case 0:
+ v->vc1dsp.vc1_v_s_overlap(top_block[1], bottom_block[0]);
+ break;
+
+ case 1:
+ v->vc1dsp.vc1_v_s_overlap(top_block[3], bottom_block[2]);
+ break;
+
+ case 2:
+ v->vc1dsp.vc1_v_s_overlap(bottom_block[0], bottom_block[1]);
+ break;
+
+ case 3:
+ v->vc1dsp.vc1_v_s_overlap(bottom_block[2], bottom_block[3]);
+ break;
+
+ case 4:
+ case 5:
+ v->vc1dsp.vc1_v_s_overlap(top_block[block_num], bottom_block[block_num]);
+ break;
}
}
* borders. Therefore, the H overlap trails by one MB col and the
* V overlap trails by one MB row. This is reflected in the time at which
* we run the put_pixels loop, i.e. delayed by one row and one column. */
- for (i = 0; i < block_count; i++)
- if (v->pq >= 9 || v->condover == CONDOVER_ALL ||
- (v->over_flags_plane[mb_pos] && ((i & 5) == 1 || v->over_flags_plane[mb_pos - 1])))
- vc1_h_overlap_filter(v, s->mb_x ? left_blk : cur_blk, cur_blk, i);
+ for (i = 0; i < block_count; i++) {
+ if (s->mb_x == 0 && (i & 5) != 1)
+ continue;
+
+ if (v->pq >= 9 || (v->profile == PROFILE_ADVANCED &&
+ (v->condover == CONDOVER_ALL ||
+ (v->over_flags_plane[mb_pos] &&
+ ((i & 5) == 1 || v->over_flags_plane[mb_pos - 1])))))
+ vc1_h_overlap_filter(v,
+ s->mb_x ? left_blk : cur_blk, cur_blk,
+ v->fcm == ILACE_FRAME && s->mb_x && v->fieldtx_plane[mb_pos - 1],
+ v->fcm == ILACE_FRAME && v->fieldtx_plane[mb_pos],
+ i);
+ }
if (v->fcm != ILACE_FRAME)
for (i = 0; i < block_count; i++) {
- if (s->mb_x && (v->pq >= 9 || v->condover == CONDOVER_ALL ||
- (v->over_flags_plane[mb_pos - 1] &&
- ((i & 2) || v->over_flags_plane[mb_pos - 1 - s->mb_stride]))))
+ if (s->first_slice_line && !(i & 2))
+ continue;
+
+ if (s->mb_x &&
+ (v->pq >= 9 || (v->profile == PROFILE_ADVANCED &&
+ (v->condover == CONDOVER_ALL ||
+ (v->over_flags_plane[mb_pos - 1] &&
+ ((i & 2) || v->over_flags_plane[mb_pos - 1 - s->mb_stride]))))))
vc1_v_overlap_filter(v, s->first_slice_line ? left_blk : topleft_blk, left_blk, i);
- if (s->mb_x == s->mb_width - 1)
- if (v->pq >= 9 || v->condover == CONDOVER_ALL ||
- (v->over_flags_plane[mb_pos] &&
- ((i & 2) || v->over_flags_plane[mb_pos - s->mb_stride])))
- vc1_v_overlap_filter(v, s->first_slice_line ? cur_blk : top_blk, cur_blk, i);
+ if (s->mb_x == s->mb_width - 1 &&
+ (v->pq >= 9 || (v->profile == PROFILE_ADVANCED &&
+ (v->condover == CONDOVER_ALL ||
+ (v->over_flags_plane[mb_pos] &&
+ ((i & 2) || v->over_flags_plane[mb_pos - s->mb_stride]))))))
+ vc1_v_overlap_filter(v, s->first_slice_line ? cur_blk : top_blk, cur_blk, i);
}
}
MpegEncContext *s = &v->s;
int16_t (*topleft_blk)[64], (*top_blk)[64], (*left_blk)[64], (*cur_blk)[64];
int block_count = CONFIG_GRAY && (s->avctx->flags & AV_CODEC_FLAG_GRAY) ? 4 : 6;
+ int mb_pos = s->mb_x + s->mb_y * s->mb_stride;
int i;
topleft_blk = v->block[v->topleft_blk_idx];
left_blk = v->block[v->left_blk_idx];
cur_blk = v->block[v->cur_blk_idx];
- for (i = 0; i < block_count; i++)
- if (v->mb_type[0][s->block_index[i]] && (s->mb_x == 0 || v->mb_type[0][s->block_index[i] - 1]))
- vc1_h_overlap_filter(v, s->mb_x ? left_blk : cur_blk, cur_blk, i);
+ for (i = 0; i < block_count; i++) {
+ if (s->mb_x == 0 && (i & 5) != 1)
+ continue;
+
+ if (v->mb_type[0][s->block_index[i]] && v->mb_type[0][s->block_index[i] - 1])
+ vc1_h_overlap_filter(v,
+ s->mb_x ? left_blk : cur_blk, cur_blk,
+ v->fcm == ILACE_FRAME && s->mb_x && v->fieldtx_plane[mb_pos - 1],
+ v->fcm == ILACE_FRAME && v->fieldtx_plane[mb_pos],
+ i);
+ }
if (v->fcm != ILACE_FRAME)
for (i = 0; i < block_count; i++) {
- if (s->mb_x && v->mb_type[0][s->block_index[i] - 1] &&
- (s->first_slice_line || v->mb_type[0][s->block_index[i] - s->block_wrap[i] - 1]))
+ if (s->first_slice_line && !(i & 2))
+ continue;
+
+ if (s->mb_x && v->mb_type[0][s->block_index[i] - 2 + (i > 3)] &&
+ v->mb_type[0][s->block_index[i] - s->block_wrap[i] - 2 + (i > 3)])
vc1_v_overlap_filter(v, s->first_slice_line ? left_blk : topleft_blk, left_blk, i);
if (s->mb_x == s->mb_width - 1)
if (v->mb_type[0][s->block_index[i]] &&
- (s->first_slice_line || v->mb_type[0][s->block_index[i] - s->block_wrap[i]]))
+ v->mb_type[0][s->block_index[i] - s->block_wrap[i]])
vc1_v_overlap_filter(v, s->first_slice_line ? cur_blk : top_blk, cur_blk, i);
}
}
-static av_always_inline void vc1_apply_p_v_loop_filter(VC1Context *v, int block_num)
-{
- MpegEncContext *s = &v->s;
- int mb_cbp = v->cbp[s->mb_x - s->mb_stride],
- block_cbp = mb_cbp >> (block_num * 4), bottom_cbp,
- mb_is_intra = v->is_intra[s->mb_x - s->mb_stride],
- block_is_intra = mb_is_intra >> block_num, bottom_is_intra;
- int idx, linesize = block_num > 3 ? s->uvlinesize : s->linesize, ttblk;
- uint8_t *dst;
-
- if (block_num > 3) {
- dst = s->dest[block_num - 3];
- } else {
- dst = s->dest[0] + (block_num & 1) * 8 + ((block_num & 2) * 4 - 8) * linesize;
- }
- if (s->mb_y != s->end_mb_y || block_num < 2) {
- int16_t (*mv)[2];
- int mv_stride;
-
- if (block_num > 3) {
- bottom_cbp = v->cbp[s->mb_x] >> (block_num * 4);
- bottom_is_intra = v->is_intra[s->mb_x] >> block_num;
- mv = &v->luma_mv[s->mb_x - s->mb_stride];
- mv_stride = s->mb_stride;
- } else {
- bottom_cbp = (block_num < 2) ? (mb_cbp >> ((block_num + 2) * 4))
- : (v->cbp[s->mb_x] >> ((block_num - 2) * 4));
- bottom_is_intra = (block_num < 2) ? (mb_is_intra >> (block_num + 2))
- : (v->is_intra[s->mb_x] >> (block_num - 2));
- mv_stride = s->b8_stride;
- mv = &s->current_picture.motion_val[0][s->block_index[block_num] - 2 * mv_stride];
- }
-
- if (bottom_is_intra & 1 || block_is_intra & 1 ||
- mv[0][0] != mv[mv_stride][0] || mv[0][1] != mv[mv_stride][1]) {
- v->vc1dsp.vc1_v_loop_filter8(dst, linesize, v->pq);
- } else {
- idx = ((bottom_cbp >> 2) | block_cbp) & 3;
- if (idx == 3) {
- v->vc1dsp.vc1_v_loop_filter8(dst, linesize, v->pq);
- } else if (idx) {
- if (idx == 1)
- v->vc1dsp.vc1_v_loop_filter4(dst + 4, linesize, v->pq);
- else
- v->vc1dsp.vc1_v_loop_filter4(dst, linesize, v->pq);
- }
- }
- }
-
- dst -= 4 * linesize;
- ttblk = (v->ttblk[s->mb_x - s->mb_stride] >> (block_num * 4)) & 0xF;
- if (ttblk == TT_4X4 || ttblk == TT_8X4) {
- idx = (block_cbp | (block_cbp >> 2)) & 3;
- if (idx == 3) {
- v->vc1dsp.vc1_v_loop_filter8(dst, linesize, v->pq);
- } else if (idx) {
- if (idx == 1)
- v->vc1dsp.vc1_v_loop_filter4(dst + 4, linesize, v->pq);
- else
- v->vc1dsp.vc1_v_loop_filter4(dst, linesize, v->pq);
- }
- }
-}
-
-static av_always_inline void vc1_apply_p_h_loop_filter(VC1Context *v, int block_num)
-{
- MpegEncContext *s = &v->s;
- int mb_cbp = v->cbp[s->mb_x - 1 - s->mb_stride],
- block_cbp = mb_cbp >> (block_num * 4), right_cbp,
- mb_is_intra = v->is_intra[s->mb_x - 1 - s->mb_stride],
- block_is_intra = mb_is_intra >> block_num, right_is_intra;
- int idx, linesize = block_num > 3 ? s->uvlinesize : s->linesize, ttblk;
- uint8_t *dst;
-
- if (block_num > 3) {
- dst = s->dest[block_num - 3] - 8 * linesize;
- } else {
- dst = s->dest[0] + (block_num & 1) * 8 + ((block_num & 2) * 4 - 16) * linesize - 8;
- }
-
- if (s->mb_x != s->mb_width || !(block_num & 5)) {
- int16_t (*mv)[2];
-
- if (block_num > 3) {
- right_cbp = v->cbp[s->mb_x - s->mb_stride] >> (block_num * 4);
- right_is_intra = v->is_intra[s->mb_x - s->mb_stride] >> block_num;
- mv = &v->luma_mv[s->mb_x - s->mb_stride - 1];
- } else {
- right_cbp = (block_num & 1) ? (v->cbp[s->mb_x - s->mb_stride] >> ((block_num - 1) * 4))
- : (mb_cbp >> ((block_num + 1) * 4));
- right_is_intra = (block_num & 1) ? (v->is_intra[s->mb_x - s->mb_stride] >> (block_num - 1))
- : (mb_is_intra >> (block_num + 1));
- mv = &s->current_picture.motion_val[0][s->block_index[block_num] - s->b8_stride * 2 - 2];
- }
- if (block_is_intra & 1 || right_is_intra & 1 || mv[0][0] != mv[1][0] || mv[0][1] != mv[1][1]) {
- v->vc1dsp.vc1_h_loop_filter8(dst, linesize, v->pq);
- } else {
- idx = ((right_cbp >> 1) | block_cbp) & 5; // FIXME check
- if (idx == 5) {
- v->vc1dsp.vc1_h_loop_filter8(dst, linesize, v->pq);
- } else if (idx) {
- if (idx == 1)
- v->vc1dsp.vc1_h_loop_filter4(dst + 4 * linesize, linesize, v->pq);
- else
- v->vc1dsp.vc1_h_loop_filter4(dst, linesize, v->pq);
- }
- }
- }
-
- dst -= 4;
- ttblk = (v->ttblk[s->mb_x - s->mb_stride - 1] >> (block_num * 4)) & 0xf;
- if (ttblk == TT_4X4 || ttblk == TT_4X8) {
- idx = (block_cbp | (block_cbp >> 1)) & 5;
- if (idx == 5) {
- v->vc1dsp.vc1_h_loop_filter8(dst, linesize, v->pq);
- } else if (idx) {
- if (idx == 1)
- v->vc1dsp.vc1_h_loop_filter4(dst + linesize * 4, linesize, v->pq);
- else
- v->vc1dsp.vc1_h_loop_filter4(dst, linesize, v->pq);
- }
- }
-}
-
-void ff_vc1_apply_p_loop_filter(VC1Context *v)
-{
- MpegEncContext *s = &v->s;
- int i;
- int block_count = CONFIG_GRAY && (s->avctx->flags & AV_CODEC_FLAG_GRAY) ? 4 : 6;
-
- for (i = 0; i < block_count; i++) {
- vc1_apply_p_v_loop_filter(v, i);
- }
-
- /* V always precedes H, therefore we run H one MB before V;
- * at the end of a row, we catch up to complete the row */
- if (s->mb_x) {
- for (i = 0; i < block_count; i++) {
- vc1_apply_p_h_loop_filter(v, i);
- }
- if (s->mb_x == s->mb_width - 1) {
- s->mb_x++;
- ff_update_block_index(s);
- for (i = 0; i < block_count; i++) {
- vc1_apply_p_h_loop_filter(v, i);
- }
- }
- }
-}
-
#define LEFT_EDGE (1 << 0)
#define RIGHT_EDGE (1 << 1)
#define TOP_EDGE (1 << 2)
* bottom edge of this MB, before moving over and running the H loop
* filter on the left and internal vertical borders. Therefore, the loop
* filter trails by one row and one column relative to the overlap filter
- * and two rows and two colums relative to the decoding loop. */
+ * and two rows and two columns relative to the decoding loop. */
if (!s->first_slice_line) {
dest = s->dest[0] - 16 * s->linesize - 16;
flags = s->mb_y == s->start_mb_y + 1 ? TOP_EDGE : 0;
for (i = 0; i < block_count; i++)
vc1_i_v_loop_filter(v, i > 3 ? s->dest[i - 3] - 8 * s->uvlinesize - 8 : dest, flags, fieldtx, i);
}
- if (s->mb_x == s->mb_width - 1) {
+ if (s->mb_x == v->end_mb_x - 1) {
dest += 16;
fieldtx = v->fieldtx_plane[mb_pos - s->mb_stride];
for (i = 0; i < block_count; i++)
for (i = 0; i < block_count; i++)
vc1_i_v_loop_filter(v, i > 3 ? s->dest[i - 3] - 8 : dest, flags, fieldtx, i);
}
- if (s->mb_x == s->mb_width - 1) {
+ if (s->mb_x == v->end_mb_x - 1) {
dest += 16;
fieldtx = v->fieldtx_plane[mb_pos];
for (i = 0; i < block_count; i++)
for (i = 0; i < block_count; i++)
vc1_i_h_loop_filter(v, i > 3 ? s->dest[i - 3] - 16 * s->uvlinesize - 8 : dest, flags, i);
}
- if (s->mb_x == s->mb_width - 1) {
+ if (s->mb_x == v->end_mb_x - 1) {
dest += 16;
flags = s->mb_x == 0 ? LEFT_EDGE | RIGHT_EDGE : RIGHT_EDGE;
for (i = 0; i < block_count; i++)
for (i = 0; i < block_count; i++)
vc1_i_h_loop_filter(v, i > 3 ? s->dest[i - 3] - 8 * s->uvlinesize - 8 : dest, flags, i);
}
- if (s->mb_x == s->mb_width - 1) {
+ if (s->mb_x == v->end_mb_x - 1) {
flags = s->mb_x == 0 ? LEFT_EDGE | RIGHT_EDGE : RIGHT_EDGE;
dest += 16;
for (i = 0; i < block_count; i++)
for (i = 0; i < block_count; i++)
vc1_i_h_loop_filter(v, i > 3 ? s->dest[i - 3] - 8 : dest, flags, i);
}
- if (s->mb_x == s->mb_width - 1) {
+ if (s->mb_x == v->end_mb_x - 1) {
dest += 16;
flags = s->mb_x == 0 ? LEFT_EDGE | RIGHT_EDGE : RIGHT_EDGE;
for (i = 0; i < block_count; i++)
* we wait for the next loop filter iteration to do H loop filter on all
* applicable vertical borders of this MB. Therefore, the loop filter
* trails by one row and one column relative to the overlap filter and two
- * rows and two colums relative to the decoding loop. */
+ * rows and two columns relative to the decoding loop. */
if (s->mb_y >= s->start_mb_y + 2) {
if (s->mb_x) {
dest = s->dest[0] - 32 * s->linesize - 16;
* we wait for the loop filter iteration on the next row and next column to
* do H loop filter on all applicable vertical borders of this MB.
* Therefore, the loop filter trails by two rows and one column relative to
- * the overlap filter and two rows and two colums relative to the decoding
+ * the overlap filter and two rows and two columns relative to the decoding
* loop. */
if (s->mb_x) {
if (s->mb_y >= s->start_mb_y + 1) {