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[ffmpeg] / libavcodec / vc1_loopfilter.c
index cea7dae7f88cc3a9a40e8b9f07c29c71059177d3..0f990cccefea9265a5256b160fe4069dfde53cd7 100644 (file)
 #include "vc1.h"
 #include "vc1dsp.h"
 
-void ff_vc1_loop_filter_iblk(VC1Context *v, int pq)
-{
-    MpegEncContext *s = &v->s;
-    int j;
-    if (!s->first_slice_line) {
-        v->vc1dsp.vc1_v_loop_filter16(s->dest[0], s->linesize, pq);
-        if (s->mb_x)
-            v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 16 * s->linesize, s->linesize, pq);
-        v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 16 * s->linesize + 8, s->linesize, pq);
-        if (!CONFIG_GRAY || !(s->avctx->flags & AV_CODEC_FLAG_GRAY))
-        for (j = 0; j < 2; j++) {
-            v->vc1dsp.vc1_v_loop_filter8(s->dest[j + 1], s->uvlinesize, pq);
-            if (s->mb_x)
-                v->vc1dsp.vc1_h_loop_filter8(s->dest[j + 1] - 8 * s->uvlinesize, s->uvlinesize, pq);
-        }
-    }
-    v->vc1dsp.vc1_v_loop_filter16(s->dest[0] + 8 * s->linesize, s->linesize, pq);
-
-    if (s->mb_y == s->end_mb_y - 1) {
-        if (s->mb_x) {
-            v->vc1dsp.vc1_h_loop_filter16(s->dest[0], s->linesize, pq);
-            if (!CONFIG_GRAY || !(s->avctx->flags & AV_CODEC_FLAG_GRAY)) {
-            v->vc1dsp.vc1_h_loop_filter8(s->dest[1], s->uvlinesize, pq);
-            v->vc1dsp.vc1_h_loop_filter8(s->dest[2], s->uvlinesize, pq);
-            }
-        }
-        v->vc1dsp.vc1_h_loop_filter16(s->dest[0] + 8, s->linesize, pq);
-    }
-}
-
 static av_always_inline void vc1_h_overlap_filter(VC1Context *v, int16_t (*left_block)[64],
-                                                  int16_t (*right_block)[64], int block_num)
+                                                  int16_t (*right_block)[64], int left_fieldtx,
+                                                  int right_fieldtx, int block_num)
 {
-    if (block_num > 3)
-        v->vc1dsp.vc1_h_s_overlap(left_block[block_num], right_block[block_num]);
-    else if (block_num & 1)
-        v->vc1dsp.vc1_h_s_overlap(right_block[block_num - 1], right_block[block_num]);
-    else
-        v->vc1dsp.vc1_h_s_overlap(left_block[block_num + 1], right_block[block_num]);
+    switch (block_num) {
+    case 0:
+        v->vc1dsp.vc1_h_s_overlap(left_block[2],
+                                  right_block[0],
+                                  left_fieldtx ^ right_fieldtx ? 16 - 8 * left_fieldtx : 8,
+                                  left_fieldtx ^ right_fieldtx ? 16 - 8 * right_fieldtx : 8,
+                                  left_fieldtx || right_fieldtx ? 0 : 1);
+        break;
+
+    case 1:
+        v->vc1dsp.vc1_h_s_overlap(right_block[0],
+                                  right_block[2],
+                                  8,
+                                  8,
+                                  right_fieldtx ? 0 : 1);
+        break;
+
+    case 2:
+        v->vc1dsp.vc1_h_s_overlap(!left_fieldtx && right_fieldtx ? left_block[2] + 8 : left_block[3],
+                                  left_fieldtx && !right_fieldtx ? right_block[0] + 8 : right_block[1],
+                                  left_fieldtx ^ right_fieldtx ? 16 - 8 * left_fieldtx : 8,
+                                  left_fieldtx ^ right_fieldtx ? 16 - 8 * right_fieldtx : 8,
+                                  left_fieldtx || right_fieldtx ? 2 : 1);
+        break;
+
+    case 3:
+        v->vc1dsp.vc1_h_s_overlap(right_block[1],
+                                  right_block[3],
+                                  8,
+                                  8,
+                                  right_fieldtx ? 2 : 1);
+        break;
+
+    case 4:
+    case 5:
+        v->vc1dsp.vc1_h_s_overlap(left_block[block_num], right_block[block_num], 8, 8, 1);
+        break;
+    }
 }
 
 static av_always_inline void vc1_v_overlap_filter(VC1Context *v, int16_t (*top_block)[64],
                                                   int16_t (*bottom_block)[64], int block_num)
 {
-    if (block_num > 3)
+    switch (block_num) {
+    case 0:
+        v->vc1dsp.vc1_v_s_overlap(top_block[1], bottom_block[0]);
+        break;
+
+    case 1:
+        v->vc1dsp.vc1_v_s_overlap(top_block[3], bottom_block[2]);
+        break;
+
+    case 2:
+        v->vc1dsp.vc1_v_s_overlap(bottom_block[0], bottom_block[1]);
+        break;
+
+    case 3:
+        v->vc1dsp.vc1_v_s_overlap(bottom_block[2], bottom_block[3]);
+        break;
+
+    case 4:
+    case 5:
         v->vc1dsp.vc1_v_s_overlap(top_block[block_num], bottom_block[block_num]);
-    else if (block_num & 2)
-        v->vc1dsp.vc1_v_s_overlap(bottom_block[block_num - 2], bottom_block[block_num]);
-    else
-        v->vc1dsp.vc1_v_s_overlap(top_block[block_num + 2], bottom_block[block_num]);
+        break;
+    }
 }
 
 void ff_vc1_i_overlap_filter(VC1Context *v)
@@ -112,7 +131,11 @@ void ff_vc1_i_overlap_filter(VC1Context *v)
                            (v->condover == CONDOVER_ALL ||
                             (v->over_flags_plane[mb_pos] &&
                              ((i & 5) == 1 || v->over_flags_plane[mb_pos - 1])))))
-            vc1_h_overlap_filter(v, s->mb_x ? left_blk : cur_blk, cur_blk, i);
+            vc1_h_overlap_filter(v,
+                                 s->mb_x ? left_blk : cur_blk, cur_blk,
+                                 v->fcm == ILACE_FRAME && s->mb_x && v->fieldtx_plane[mb_pos - 1],
+                                 v->fcm == ILACE_FRAME && v->fieldtx_plane[mb_pos],
+                                 i);
     }
 
     if (v->fcm != ILACE_FRAME)
@@ -140,6 +163,7 @@ void ff_vc1_p_overlap_filter(VC1Context *v)
     MpegEncContext *s = &v->s;
     int16_t (*topleft_blk)[64], (*top_blk)[64], (*left_blk)[64], (*cur_blk)[64];
     int block_count = CONFIG_GRAY && (s->avctx->flags & AV_CODEC_FLAG_GRAY) ? 4 : 6;
+    int mb_pos = s->mb_x + s->mb_y * s->mb_stride;
     int i;
 
     topleft_blk = v->block[v->topleft_blk_idx];
@@ -152,7 +176,11 @@ void ff_vc1_p_overlap_filter(VC1Context *v)
             continue;
 
         if (v->mb_type[0][s->block_index[i]] && v->mb_type[0][s->block_index[i] - 1])
-            vc1_h_overlap_filter(v, s->mb_x ? left_blk : cur_blk, cur_blk, i);
+            vc1_h_overlap_filter(v,
+                                 s->mb_x ? left_blk : cur_blk, cur_blk,
+                                 v->fcm == ILACE_FRAME && s->mb_x && v->fieldtx_plane[mb_pos - 1],
+                                 v->fcm == ILACE_FRAME && v->fieldtx_plane[mb_pos],
+                                 i);
     }
 
     if (v->fcm != ILACE_FRAME)
@@ -256,7 +284,7 @@ void ff_vc1_i_loop_filter(VC1Context *v)
      * bottom edge of this MB, before moving over and running the H loop
      * filter on the left and internal vertical borders. Therefore, the loop
      * filter trails by one row and one column relative to the overlap filter
-     * and two rows and two colums relative to the decoding loop. */
+     * and two rows and two columns relative to the decoding loop. */
     if (!s->first_slice_line) {
         dest = s->dest[0] - 16 * s->linesize - 16;
         flags = s->mb_y == s->start_mb_y + 1 ? TOP_EDGE : 0;
@@ -457,7 +485,7 @@ void ff_vc1_p_loop_filter(VC1Context *v)
      * we wait for the next loop filter iteration to do H loop filter on all
      * applicable vertical borders of this MB. Therefore, the loop filter
      * trails by one row and one column relative to the overlap filter and two
-     * rows and two colums relative to the decoding loop. */
+     * rows and two columns relative to the decoding loop. */
     if (s->mb_y >= s->start_mb_y + 2) {
         if (s->mb_x) {
             dest = s->dest[0] - 32 * s->linesize - 16;
@@ -895,7 +923,7 @@ void ff_vc1_p_intfr_loop_filter(VC1Context *v)
      * we wait for the loop filter iteration on the next row and next column to
      * do H loop filter on all applicable vertical borders of this MB.
      * Therefore, the loop filter trails by two rows and one column relative to
-     * the overlap filter and two rows and two colums relative to the decoding
+     * the overlap filter and two rows and two columns relative to the decoding
      * loop. */
     if (s->mb_x) {
         if (s->mb_y >= s->start_mb_y + 1) {