v->block[v->cur_blk_idx][0]);
v->vc1dsp.vc1_h_s_overlap(v->block[v->left_blk_idx][3],
v->block[v->cur_blk_idx][2]);
- if (!(s->flags & CODEC_FLAG_GRAY)) {
+ if (!(s->avctx->flags & AV_CODEC_FLAG_GRAY)) {
v->vc1dsp.vc1_h_s_overlap(v->block[v->left_blk_idx][4],
v->block[v->cur_blk_idx][4]);
v->vc1dsp.vc1_h_s_overlap(v->block[v->left_blk_idx][5],
v->block[v->cur_blk_idx][0]);
v->vc1dsp.vc1_v_s_overlap(v->block[v->top_blk_idx][3],
v->block[v->cur_blk_idx][1]);
- if (!(s->flags & CODEC_FLAG_GRAY)) {
+ if (!(s->avctx->flags & AV_CODEC_FLAG_GRAY)) {
v->vc1dsp.vc1_v_s_overlap(v->block[v->top_blk_idx][4],
v->block[v->cur_blk_idx][4]);
v->vc1dsp.vc1_v_s_overlap(v->block[v->top_blk_idx][5],
v->block[v->left_blk_idx][0]);
v->vc1dsp.vc1_v_s_overlap(v->block[v->topleft_blk_idx][3],
v->block[v->left_blk_idx][1]);
- if (!(s->flags & CODEC_FLAG_GRAY)) {
+ if (!(s->avctx->flags & AV_CODEC_FLAG_GRAY)) {
v->vc1dsp.vc1_v_s_overlap(v->block[v->topleft_blk_idx][4],
v->block[v->left_blk_idx][4]);
v->vc1dsp.vc1_v_s_overlap(v->block[v->topleft_blk_idx][5],