]> git.sesse.net Git - ffmpeg/blobdiff - libavcodec/vc1_loopfilter.c
avcodec/vc1: fix overlap smoothing filter for P frames
[ffmpeg] / libavcodec / vc1_loopfilter.c
index 4c0de7c025557b812e037331cae375dbb0e9807f..aceb1f77ff17d84d4ae1c3c4b69f1c4def272739 100644 (file)
@@ -64,27 +64,23 @@ void ff_vc1_loop_filter_iblk(VC1Context *v, int pq)
 static av_always_inline void vc1_h_overlap_filter(VC1Context *v, int16_t (*left_block)[64],
                                                   int16_t (*right_block)[64], int block_num)
 {
-    if (left_block != right_block || (block_num & 5) == 1) {
-        if (block_num > 3)
-            v->vc1dsp.vc1_h_s_overlap(left_block[block_num], right_block[block_num]);
-        else if (block_num & 1)
-            v->vc1dsp.vc1_h_s_overlap(right_block[block_num - 1], right_block[block_num]);
-        else
-            v->vc1dsp.vc1_h_s_overlap(left_block[block_num + 1], right_block[block_num]);
-    }
+    if (block_num > 3)
+        v->vc1dsp.vc1_h_s_overlap(left_block[block_num], right_block[block_num]);
+    else if (block_num & 1)
+        v->vc1dsp.vc1_h_s_overlap(right_block[block_num - 1], right_block[block_num]);
+    else
+        v->vc1dsp.vc1_h_s_overlap(left_block[block_num + 1], right_block[block_num]);
 }
 
 static av_always_inline void vc1_v_overlap_filter(VC1Context *v, int16_t (*top_block)[64],
                                                   int16_t (*bottom_block)[64], int block_num)
 {
-    if (top_block != bottom_block || block_num & 2) {
-        if (block_num > 3)
-            v->vc1dsp.vc1_v_s_overlap(top_block[block_num], bottom_block[block_num]);
-        else if (block_num & 2)
-            v->vc1dsp.vc1_v_s_overlap(bottom_block[block_num - 2], bottom_block[block_num]);
-        else
-            v->vc1dsp.vc1_v_s_overlap(top_block[block_num + 2], bottom_block[block_num]);
-    }
+    if (block_num > 3)
+        v->vc1dsp.vc1_v_s_overlap(top_block[block_num], bottom_block[block_num]);
+    else if (block_num & 2)
+        v->vc1dsp.vc1_v_s_overlap(bottom_block[block_num - 2], bottom_block[block_num]);
+    else
+        v->vc1dsp.vc1_v_s_overlap(top_block[block_num + 2], bottom_block[block_num]);
 }
 
 void ff_vc1_i_overlap_filter(VC1Context *v)
@@ -108,21 +104,28 @@ void ff_vc1_i_overlap_filter(VC1Context *v)
      * borders. Therefore, the H overlap trails by one MB col and the
      * V overlap trails by one MB row. This is reflected in the time at which
      * we run the put_pixels loop, i.e. delayed by one row and one column. */
-    for (i = 0; i < block_count; i++)
+    for (i = 0; i < block_count; i++) {
+        if (s->mb_x == 0 && (i & 5) != 1)
+            continue;
+
         if (v->pq >= 9 || v->condover == CONDOVER_ALL ||
-            (v->over_flags_plane[mb_pos] && ((i & 5) == 1 || (s->mb_x && v->over_flags_plane[mb_pos - 1]))))
+            (v->over_flags_plane[mb_pos] && ((i & 5) == 1 || v->over_flags_plane[mb_pos - 1])))
             vc1_h_overlap_filter(v, s->mb_x ? left_blk : cur_blk, cur_blk, i);
+    }
 
     if (v->fcm != ILACE_FRAME)
         for (i = 0; i < block_count; i++) {
+            if (s->first_slice_line && !(i & 2))
+                continue;
+
             if (s->mb_x && (v->pq >= 9 || v->condover == CONDOVER_ALL ||
                 (v->over_flags_plane[mb_pos - 1] &&
-                 ((i & 2) || (!s->first_slice_line && v->over_flags_plane[mb_pos - 1 - s->mb_stride])))))
+                 ((i & 2) || v->over_flags_plane[mb_pos - 1 - s->mb_stride]))))
                 vc1_v_overlap_filter(v, s->first_slice_line ? left_blk : topleft_blk, left_blk, i);
             if (s->mb_x == s->mb_width - 1)
                 if (v->pq >= 9 || v->condover == CONDOVER_ALL ||
                     (v->over_flags_plane[mb_pos] &&
-                     ((i & 2) || (!s->first_slice_line && v->over_flags_plane[mb_pos - s->mb_stride]))))
+                     ((i & 2) || v->over_flags_plane[mb_pos - s->mb_stride])))
                     vc1_v_overlap_filter(v, s->first_slice_line ? cur_blk : top_blk, cur_blk, i);
         }
 }
@@ -139,18 +142,25 @@ void ff_vc1_p_overlap_filter(VC1Context *v)
     left_blk = v->block[v->left_blk_idx];
     cur_blk = v->block[v->cur_blk_idx];
 
-    for (i = 0; i < block_count; i++)
-        if (v->mb_type[0][s->block_index[i]] && (s->mb_x == 0 || v->mb_type[0][s->block_index[i] - 1]))
+    for (i = 0; i < block_count; i++) {
+        if (s->mb_x == 0 && (i & 5) != 1)
+            continue;
+
+        if (v->mb_type[0][s->block_index[i]] && v->mb_type[0][s->block_index[i] - 1])
             vc1_h_overlap_filter(v, s->mb_x ? left_blk : cur_blk, cur_blk, i);
+    }
 
     if (v->fcm != ILACE_FRAME)
         for (i = 0; i < block_count; i++) {
-            if (s->mb_x && v->mb_type[0][s->block_index[i] - 1] &&
-                (s->first_slice_line || v->mb_type[0][s->block_index[i] - s->block_wrap[i] - 1]))
+            if (s->first_slice_line && !(i & 2))
+                continue;
+
+            if (s->mb_x && v->mb_type[0][s->block_index[i] - 2 + (i > 3)] &&
+                v->mb_type[0][s->block_index[i] - s->block_wrap[i] - 2 + (i > 3)])
                 vc1_v_overlap_filter(v, s->first_slice_line ? left_blk : topleft_blk, left_blk, i);
             if (s->mb_x == s->mb_width - 1)
                 if (v->mb_type[0][s->block_index[i]] &&
-                    (s->first_slice_line || v->mb_type[0][s->block_index[i] - s->block_wrap[i]]))
+                    v->mb_type[0][s->block_index[i] - s->block_wrap[i]])
                     vc1_v_overlap_filter(v, s->first_slice_line ? cur_blk : top_blk, cur_blk, i);
         }
 }