v->luma_mv[s->mb_x][0] = v->luma_mv[s->mb_x][1] = 0;
s->current_picture.motion_val[1][xy + 1 + v->blocks_off][0] = 0;
s->current_picture.motion_val[1][xy + 1 + v->blocks_off][1] = 0;
- s->current_picture.motion_val[1][xy + wrap][0] = 0;
+ s->current_picture.motion_val[1][xy + wrap + v->blocks_off][0] = 0;
s->current_picture.motion_val[1][xy + wrap + v->blocks_off][1] = 0;
s->current_picture.motion_val[1][xy + wrap + 1 + v->blocks_off][0] = 0;
s->current_picture.motion_val[1][xy + wrap + 1 + v->blocks_off][1] = 0;