#include "dsputil.h"
-typedef void (*vc1_idct_func)(uint8_t *dest, int line_size, DCTELEM *block);
-
typedef struct VC1DSPContext {
/* vc1 functions */
- vc1_idct_func vc1_inv_trans_8x8_add;
- vc1_idct_func vc1_inv_trans_8x8_put_signed[2];
- vc1_idct_func vc1_inv_trans_8x8_put[2];
+ void (*vc1_inv_trans_8x8)(DCTELEM *b);
void (*vc1_inv_trans_8x4)(uint8_t *dest, int line_size, DCTELEM *block);
void (*vc1_inv_trans_4x8)(uint8_t *dest, int line_size, DCTELEM *block);
void (*vc1_inv_trans_4x4)(uint8_t *dest, int line_size, DCTELEM *block);
void (*vc1_inv_trans_8x4_dc)(uint8_t *dest, int line_size, DCTELEM *block);
void (*vc1_inv_trans_4x8_dc)(uint8_t *dest, int line_size, DCTELEM *block);
void (*vc1_inv_trans_4x4_dc)(uint8_t *dest, int line_size, DCTELEM *block);
- void (*vc1_v_overlap)(uint8_t* src, int stride);
- void (*vc1_h_overlap)(uint8_t* src, int stride);
+ void (*vc1_v_overlap)(uint8_t *src, int stride);
+ void (*vc1_h_overlap)(uint8_t *src, int stride);
+ void (*vc1_v_s_overlap)(DCTELEM *top, DCTELEM *bottom);
+ void (*vc1_h_s_overlap)(DCTELEM *left, DCTELEM *right);
void (*vc1_v_loop_filter4)(uint8_t *src, int stride, int pq);
void (*vc1_h_loop_filter4)(uint8_t *src, int stride, int pq);
void (*vc1_v_loop_filter8)(uint8_t *src, int stride, int pq);
/* This is really one func used in VC-1 decoding */
h264_chroma_mc_func put_no_rnd_vc1_chroma_pixels_tab[3];
h264_chroma_mc_func avg_no_rnd_vc1_chroma_pixels_tab[3];
+
+ /* Windows Media Image functions */
+ void (*sprite_h)(uint8_t *dst, const uint8_t *src, int offset, int advance, int count);
+ void (*sprite_v_single)(uint8_t *dst, const uint8_t *src1a, const uint8_t *src1b, int offset, int width);
+ void (*sprite_v_double_noscale)(uint8_t *dst, const uint8_t *src1a, const uint8_t *src2a, int alpha, int width);
+ void (*sprite_v_double_onescale)(uint8_t *dst, const uint8_t *src1a, const uint8_t *src1b, int offset1,
+ const uint8_t *src2a, int alpha, int width);
+ void (*sprite_v_double_twoscale)(uint8_t *dst, const uint8_t *src1a, const uint8_t *src1b, int offset1,
+ const uint8_t *src2a, const uint8_t *src2b, int offset2,
+ int alpha, int width);
} VC1DSPContext;
void ff_vc1dsp_init(VC1DSPContext* c);