/* This is really one func used in VC-1 decoding */
h264_chroma_mc_func put_no_rnd_vc1_chroma_pixels_tab[3];
h264_chroma_mc_func avg_no_rnd_vc1_chroma_pixels_tab[3];
+
+ /* Windows Media Image functions */
+ void (*sprite_h)(uint8_t *dst, const uint8_t *src, int offset, int advance, int count);
+ void (*sprite_v_single)(uint8_t *dst, const uint8_t *src1a, const uint8_t *src1b, int offset, int width);
+ void (*sprite_v_double_noscale)(uint8_t *dst, const uint8_t *src1a, const uint8_t *src2a, int alpha, int width);
+ void (*sprite_v_double_onescale)(uint8_t *dst, const uint8_t *src1a, const uint8_t *src1b, int offset1,
+ const uint8_t *src2a, int alpha, int width);
+ void (*sprite_v_double_twoscale)(uint8_t *dst, const uint8_t *src1a, const uint8_t *src1b, int offset1,
+ const uint8_t *src2a, const uint8_t *src2b, int offset2,
+ int alpha, int width);
} VC1DSPContext;
void ff_vc1dsp_init(VC1DSPContext* c);