H264Picture *pic;
int i, list, pic_frame_idx;
- render = (struct vdpau_render_state *)h->cur_pic_ptr->f.data[0];
+ render = (struct vdpau_render_state *)h->cur_pic_ptr->f->data[0];
assert(render);
rf = &render->info.h264.referenceFrames[0];
continue;
pic_frame_idx = pic->long_ref ? pic->pic_id : pic->frame_num;
- render_ref = (struct vdpau_render_state *)pic->f.data[0];
+ render_ref = (struct vdpau_render_state *)pic->f->data[0];
assert(render_ref);
rf2 = &render->info.h264.referenceFrames[0];
struct vdpau_render_state *render;
int i;
- render = (struct vdpau_render_state *)h->cur_pic_ptr->f.data[0];
+ render = (struct vdpau_render_state *)h->cur_pic_ptr->f->data[0];
assert(render);
for (i = 0; i < 2; ++i) {
{
struct vdpau_render_state *render;
- render = (struct vdpau_render_state *)h->cur_pic_ptr->f.data[0];
+ render = (struct vdpau_render_state *)h->cur_pic_ptr->f->data[0];
assert(render);
render->info.h264.slice_count = h->current_slice;