]> git.sesse.net Git - ffmpeg/blobdiff - libavcodec/vdpau.c
Add missing #includes to mp3_header_(de)compress bsf
[ffmpeg] / libavcodec / vdpau.c
index 1ee935bf3b554deb3dc207bb69038befb544d9f9..5f8f09186e85186236eebaba780c07cb702f2bce 100644 (file)
@@ -4,20 +4,20 @@
  *
  * Copyright (c) 2008 NVIDIA
  *
- * This file is part of FFmpeg.
+ * This file is part of Libav.
  *
- * FFmpeg is free software; you can redistribute it and/or
+ * Libav is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
  * License as published by the Free Software Foundation; either
  * version 2.1 of the License, or (at your option) any later version.
  *
- * FFmpeg is distributed in the hope that it will be useful,
+ * Libav is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  * Lesser General Public License for more details.
  *
  * You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
+ * License along with Libav; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  */
 
@@ -127,7 +127,7 @@ void ff_vdpau_add_data_chunk(MpegEncContext *s,
     render->bitstream_buffers_used++;
 }
 
-void ff_vdpau_h264_picture_complete(MpegEncContext *s)
+void ff_vdpau_h264_picture_start(MpegEncContext *s)
 {
     H264Context *h = s->avctx->priv_data;
     struct vdpau_render_state *render;
@@ -136,10 +136,6 @@ void ff_vdpau_h264_picture_complete(MpegEncContext *s)
     render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
     assert(render);
 
-    render->info.h264.slice_count = h->slice_num;
-    if (render->info.h264.slice_count < 1)
-        return;
-
     for (i = 0; i < 2; ++i) {
         int foc = s->current_picture_ptr->field_poc[i];
         if (foc == INT_MAX)
@@ -147,8 +143,22 @@ void ff_vdpau_h264_picture_complete(MpegEncContext *s)
         render->info.h264.field_order_cnt[i] = foc;
     }
 
+    render->info.h264.frame_num = h->frame_num;
+}
+
+void ff_vdpau_h264_picture_complete(MpegEncContext *s)
+{
+    H264Context *h = s->avctx->priv_data;
+    struct vdpau_render_state *render;
+
+    render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
+    assert(render);
+
+    render->info.h264.slice_count = h->slice_num;
+    if (render->info.h264.slice_count < 1)
+        return;
+
     render->info.h264.is_reference                           = (s->current_picture_ptr->reference & 3) ? VDP_TRUE : VDP_FALSE;
-    render->info.h264.frame_num                              = h->frame_num;
     render->info.h264.field_pic_flag                         = s->picture_structure != PICT_FRAME;
     render->info.h264.bottom_field_flag                      = s->picture_structure == PICT_BOTTOM_FIELD;
     render->info.h264.num_ref_frames                         = h->sps.ref_frame_count;
@@ -215,12 +225,12 @@ void ff_vdpau_mpeg_picture_complete(MpegEncContext *s, const uint8_t *buf,
     render->info.mpeg.backward_reference         = VDP_INVALID_HANDLE;
 
     switch(s->pict_type){
-    case  FF_B_TYPE:
+    case  AV_PICTURE_TYPE_B:
         next = (struct vdpau_render_state *)s->next_picture.data[0];
         assert(next);
         render->info.mpeg.backward_reference     = next->surface;
         // no return here, going to set forward prediction
-    case  FF_P_TYPE:
+    case  AV_PICTURE_TYPE_P:
         last = (struct vdpau_render_state *)s->last_picture.data[0];
         if (!last) // FIXME: Does this test make sense?
             last = render; // predict second field from the first
@@ -285,12 +295,12 @@ void ff_vdpau_vc1_decode_picture(MpegEncContext *s, const uint8_t *buf,
         render->info.vc1.picture_type = s->pict_type - 1 + s->pict_type / 3;
 
     switch(s->pict_type){
-    case  FF_B_TYPE:
+    case  AV_PICTURE_TYPE_B:
         next = (struct vdpau_render_state *)s->next_picture.data[0];
         assert(next);
         render->info.vc1.backward_reference = next->surface;
         // no break here, going to set forward prediction
-    case  FF_P_TYPE:
+    case  AV_PICTURE_TYPE_P:
         last = (struct vdpau_render_state *)s->last_picture.data[0];
         if (!last) // FIXME: Does this test make sense?
             last = render; // predict second field from the first
@@ -341,13 +351,13 @@ void ff_vdpau_mpeg4_decode_picture(MpegEncContext *s, const uint8_t *buf,
     render->info.mpeg4.backward_reference                = VDP_INVALID_HANDLE;
 
     switch (s->pict_type) {
-    case FF_B_TYPE:
+    case AV_PICTURE_TYPE_B:
         next = (struct vdpau_render_state *)s->next_picture.data[0];
         assert(next);
         render->info.mpeg4.backward_reference     = next->surface;
         render->info.mpeg4.vop_coding_type        = 2;
         // no break here, going to set forward prediction
-    case FF_P_TYPE:
+    case AV_PICTURE_TYPE_P:
         last = (struct vdpau_render_state *)s->last_picture.data[0];
         assert(last);
         render->info.mpeg4.forward_reference      = last->surface;