#include "vdpau_internal.h"
/**
- * \addtogroup VDPAU_Decoding
+ * @addtogroup VDPAU_Decoding
*
* @{
*/
render->info.mpeg.backward_reference = VDP_INVALID_HANDLE;
switch(s->pict_type){
- case FF_B_TYPE:
+ case AV_PICTURE_TYPE_B:
next = (struct vdpau_render_state *)s->next_picture.data[0];
assert(next);
render->info.mpeg.backward_reference = next->surface;
// no return here, going to set forward prediction
- case FF_P_TYPE:
+ case AV_PICTURE_TYPE_P:
last = (struct vdpau_render_state *)s->last_picture.data[0];
if (!last) // FIXME: Does this test make sense?
last = render; // predict second field from the first
render->info.vc1.picture_type = s->pict_type - 1 + s->pict_type / 3;
switch(s->pict_type){
- case FF_B_TYPE:
+ case AV_PICTURE_TYPE_B:
next = (struct vdpau_render_state *)s->next_picture.data[0];
assert(next);
render->info.vc1.backward_reference = next->surface;
// no break here, going to set forward prediction
- case FF_P_TYPE:
+ case AV_PICTURE_TYPE_P:
last = (struct vdpau_render_state *)s->last_picture.data[0];
if (!last) // FIXME: Does this test make sense?
last = render; // predict second field from the first
render->info.mpeg4.backward_reference = VDP_INVALID_HANDLE;
switch (s->pict_type) {
- case FF_B_TYPE:
+ case AV_PICTURE_TYPE_B:
next = (struct vdpau_render_state *)s->next_picture.data[0];
assert(next);
render->info.mpeg4.backward_reference = next->surface;
render->info.mpeg4.vop_coding_type = 2;
// no break here, going to set forward prediction
- case FF_P_TYPE:
+ case AV_PICTURE_TYPE_P:
last = (struct vdpau_render_state *)s->last_picture.data[0];
assert(last);
render->info.mpeg4.forward_reference = last->surface;