/*
* Video Decode and Presentation API for UNIX (VDPAU) is used for
- * HW decode acceleration for MPEG-1/2, H.264 and VC-1.
+ * HW decode acceleration for MPEG-1/2, MPEG-4 ASP, H.264 and VC-1.
*
* Copyright (c) 2008 NVIDIA
*
#undef NDEBUG
#include <assert.h>
-#include "vdpau_pixfmt.h"
+#include "vdpau.h"
#include "vdpau_internal.h"
/**
void ff_vdpau_h264_set_reference_frames(MpegEncContext *s)
{
H264Context *h = s->avctx->priv_data;
- struct vdpau_render_state * render, * render_ref;
- VdpReferenceFrameH264 * rf, * rf2;
- Picture * pic;
+ struct vdpau_render_state *render, *render_ref;
+ VdpReferenceFrameH264 *rf, *rf2;
+ Picture *pic;
int i, list, pic_frame_idx;
- render = (struct vdpau_render_state*)s->current_picture_ptr->data[0];
+ render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
assert(render);
rf = &render->info.h264.referenceFrames[0];
for (list = 0; list < 2; ++list) {
Picture **lp = list ? h->long_ref : h->short_ref;
- int ls = list ? h->long_ref_count : h->short_ref_count;
+ int ls = list ? 16 : h->short_ref_count;
for (i = 0; i < ls; ++i) {
pic = lp[i];
continue;
pic_frame_idx = pic->long_ref ? pic->pic_id : pic->frame_num;
- render_ref = (struct vdpau_render_state*)pic->data[0];
+ render_ref = (struct vdpau_render_state *)pic->data[0];
assert(render_ref);
rf2 = &render->info.h264.referenceFrames[0];
void ff_vdpau_add_data_chunk(MpegEncContext *s,
const uint8_t *buf, int buf_size)
{
- struct vdpau_render_state * render;
+ struct vdpau_render_state *render;
- render = (struct vdpau_render_state*)s->current_picture_ptr->data[0];
+ render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
assert(render);
render->bitstream_buffers= av_fast_realloc(
render->bitstream_buffers_used++;
}
-void ff_vdpau_h264_picture_complete(MpegEncContext *s)
+void ff_vdpau_h264_picture_start(MpegEncContext *s)
{
H264Context *h = s->avctx->priv_data;
- struct vdpau_render_state * render;
+ struct vdpau_render_state *render;
+ int i;
- render = (struct vdpau_render_state*)s->current_picture_ptr->data[0];
+ render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
assert(render);
- render->info.h264.slice_count = h->slice_num;
- if (render->info.h264.slice_count < 1)
- return;
-
- for (int i = 0; i < 2; ++i) {
+ for (i = 0; i < 2; ++i) {
int foc = s->current_picture_ptr->field_poc[i];
if (foc == INT_MAX)
foc = 0;
render->info.h264.field_order_cnt[i] = foc;
}
- render->info.h264.is_reference = s->current_picture_ptr->reference ? VDP_TRUE : VDP_FALSE;
- render->info.h264.frame_num = h->frame_num;
+ render->info.h264.frame_num = h->frame_num;
+}
+
+void ff_vdpau_h264_picture_complete(MpegEncContext *s)
+{
+ H264Context *h = s->avctx->priv_data;
+ struct vdpau_render_state *render;
+
+ render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
+ assert(render);
+
+ render->info.h264.slice_count = h->slice_num;
+ if (render->info.h264.slice_count < 1)
+ return;
+
+ render->info.h264.is_reference = (s->current_picture_ptr->reference & 3) ? VDP_TRUE : VDP_FALSE;
render->info.h264.field_pic_flag = s->picture_structure != PICT_FRAME;
render->info.h264.bottom_field_flag = s->picture_structure == PICT_BOTTOM_FIELD;
render->info.h264.num_ref_frames = h->sps.ref_frame_count;
- render->info.h264.mb_adaptive_frame_field_flag = h->sps.mb_aff;
+ render->info.h264.mb_adaptive_frame_field_flag = h->sps.mb_aff && !render->info.h264.field_pic_flag;
render->info.h264.constrained_intra_pred_flag = h->pps.constrained_intra_pred;
render->info.h264.weighted_pred_flag = h->pps.weighted_pred;
render->info.h264.weighted_bipred_idc = h->pps.weighted_bipred_idc;
render->info.h264.num_ref_idx_l1_active_minus1 = h->pps.ref_count[1] - 1;
render->info.h264.log2_max_frame_num_minus4 = h->sps.log2_max_frame_num - 4;
render->info.h264.pic_order_cnt_type = h->sps.poc_type;
- render->info.h264.log2_max_pic_order_cnt_lsb_minus4 = h->sps.log2_max_poc_lsb - 4;
+ render->info.h264.log2_max_pic_order_cnt_lsb_minus4 = h->sps.poc_type ? 0 : h->sps.log2_max_poc_lsb - 4;
render->info.h264.delta_pic_order_always_zero_flag = h->sps.delta_pic_order_always_zero_flag;
render->info.h264.direct_8x8_inference_flag = h->sps.direct_8x8_inference_flag;
render->info.h264.entropy_coding_mode_flag = h->pps.cabac;
void ff_vdpau_mpeg_picture_complete(MpegEncContext *s, const uint8_t *buf,
int buf_size, int slice_count)
{
- struct vdpau_render_state * render, * last, * next;
+ struct vdpau_render_state *render, *last, *next;
int i;
- render = (struct vdpau_render_state*)s->current_picture_ptr->data[0];
+ if (!s->current_picture_ptr) return;
+
+ render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
assert(render);
/* fill VdpPictureInfoMPEG1Or2 struct */
switch(s->pict_type){
case FF_B_TYPE:
- next = (struct vdpau_render_state*)s->next_picture.data[0];
+ next = (struct vdpau_render_state *)s->next_picture.data[0];
assert(next);
render->info.mpeg.backward_reference = next->surface;
// no return here, going to set forward prediction
case FF_P_TYPE:
- last = (struct vdpau_render_state*)s->last_picture.data[0];
+ last = (struct vdpau_render_state *)s->last_picture.data[0];
if (!last) // FIXME: Does this test make sense?
last = render; // predict second field from the first
render->info.mpeg.forward_reference = last->surface;
int buf_size)
{
VC1Context *v = s->avctx->priv_data;
- struct vdpau_render_state * render, * last, * next;
+ struct vdpau_render_state *render, *last, *next;
- render = (struct vdpau_render_state*)s->current_picture.data[0];
+ render = (struct vdpau_render_state *)s->current_picture.data[0];
assert(render);
/* fill LvPictureInfoVC1 struct */
/* Specific to simple/main profile only */
render->info.vc1.multires = v->multires;
render->info.vc1.syncmarker = v->s.resync_marker;
- render->info.vc1.rangered = v->rangered;
+ render->info.vc1.rangered = v->rangered | (v->rangeredfrm << 1);
render->info.vc1.maxbframes = v->s.max_b_frames;
render->info.vc1.deblockEnable = v->postprocflag & 1;
switch(s->pict_type){
case FF_B_TYPE:
- next = (struct vdpau_render_state*)s->next_picture.data[0];
+ next = (struct vdpau_render_state *)s->next_picture.data[0];
assert(next);
render->info.vc1.backward_reference = next->surface;
// no break here, going to set forward prediction
case FF_P_TYPE:
- last = (struct vdpau_render_state*)s->last_picture.data[0];
+ last = (struct vdpau_render_state *)s->last_picture.data[0];
if (!last) // FIXME: Does this test make sense?
last = render; // predict second field from the first
render->info.vc1.forward_reference = last->surface;
render->bitstream_buffers_used = 0;
}
+void ff_vdpau_mpeg4_decode_picture(MpegEncContext *s, const uint8_t *buf,
+ int buf_size)
+{
+ struct vdpau_render_state *render, *last, *next;
+ int i;
+
+ if (!s->current_picture_ptr) return;
+
+ render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
+ assert(render);
+
+ /* fill VdpPictureInfoMPEG4Part2 struct */
+ render->info.mpeg4.trd[0] = s->pp_time;
+ render->info.mpeg4.trb[0] = s->pb_time;
+ render->info.mpeg4.trd[1] = s->pp_field_time >> 1;
+ render->info.mpeg4.trb[1] = s->pb_field_time >> 1;
+ render->info.mpeg4.vop_time_increment_resolution = s->avctx->time_base.den;
+ render->info.mpeg4.vop_coding_type = 0;
+ render->info.mpeg4.vop_fcode_forward = s->f_code;
+ render->info.mpeg4.vop_fcode_backward = s->b_code;
+ render->info.mpeg4.resync_marker_disable = !s->resync_marker;
+ render->info.mpeg4.interlaced = !s->progressive_sequence;
+ render->info.mpeg4.quant_type = s->mpeg_quant;
+ render->info.mpeg4.quarter_sample = s->quarter_sample;
+ render->info.mpeg4.short_video_header = s->avctx->codec->id == CODEC_ID_H263;
+ render->info.mpeg4.rounding_control = s->no_rounding;
+ render->info.mpeg4.alternate_vertical_scan_flag = s->alternate_scan;
+ render->info.mpeg4.top_field_first = s->top_field_first;
+ for (i = 0; i < 64; ++i) {
+ render->info.mpeg4.intra_quantizer_matrix[i] = s->intra_matrix[i];
+ render->info.mpeg4.non_intra_quantizer_matrix[i] = s->inter_matrix[i];
+ }
+ render->info.mpeg4.forward_reference = VDP_INVALID_HANDLE;
+ render->info.mpeg4.backward_reference = VDP_INVALID_HANDLE;
+
+ switch (s->pict_type) {
+ case FF_B_TYPE:
+ next = (struct vdpau_render_state *)s->next_picture.data[0];
+ assert(next);
+ render->info.mpeg4.backward_reference = next->surface;
+ render->info.mpeg4.vop_coding_type = 2;
+ // no break here, going to set forward prediction
+ case FF_P_TYPE:
+ last = (struct vdpau_render_state *)s->last_picture.data[0];
+ assert(last);
+ render->info.mpeg4.forward_reference = last->surface;
+ }
+
+ ff_vdpau_add_data_chunk(s, buf, buf_size);
+
+ ff_draw_horiz_band(s, 0, s->avctx->height);
+ render->bitstream_buffers_used = 0;
+}
+
/* @}*/