render->bitstream_buffers_used = 0;
}
-void ff_vdpau_mpeg_picture_complete(Mpeg1Context *s1, const uint8_t *buf,
+void ff_vdpau_mpeg_picture_complete(MpegEncContext *s, const uint8_t *buf,
int buf_size, int slice_count)
{
- MpegEncContext *s = &s1->mpeg_enc_ctx;
struct vdpau_render_state *render, *last, *next;
int i;